113 lines
4.3 KiB
C++
113 lines
4.3 KiB
C++
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tests/common/TestUtils.h"
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#include <hwui/Paint.h>
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#include <SkCanvasStateUtils.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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#include <gtest/gtest.h>
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using namespace android;
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using namespace android::uirenderer;
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TEST(SkiaCanvas, drawShadowLayer) {
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auto surface = SkSurface::MakeRasterN32Premul(10, 10);
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SkiaCanvas canvas(surface->getCanvas());
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// clear to white
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canvas.drawColor(SK_ColorWHITE, SkBlendMode::kSrc);
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Paint paint;
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// it is transparent to ensure that we still draw the rect since it has a looper
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paint.setColor(SK_ColorTRANSPARENT);
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// this is how view's shadow layers are implemented
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paint.setLooper(BlurDrawLooper::Make({0, 0, 0, 240.0f / 255}, nullptr, 6.0f, {0, 10}));
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canvas.drawRect(3, 3, 7, 7, paint);
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ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);
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ASSERT_NE(TestUtils::getColor(surface, 5, 5), SK_ColorWHITE);
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}
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TEST(SkiaCanvas, colorSpaceXform) {
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sk_sp<SkColorSpace> adobe = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
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SkNamedGamut::kAdobeRGB);
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SkImageInfo adobeInfo = SkImageInfo::Make(1, 1, kN32_SkColorType, kOpaque_SkAlphaType, adobe);
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sk_sp<Bitmap> adobeBitmap = Bitmap::allocateHeapBitmap(adobeInfo);
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SkBitmap adobeSkBitmap;
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adobeBitmap->getSkBitmap(&adobeSkBitmap);
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*adobeSkBitmap.getAddr32(0, 0) = 0xFF0000F0; // Opaque, almost fully-red
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SkImageInfo info = adobeInfo.makeColorSpace(SkColorSpace::MakeSRGB());
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sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(info);
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SkBitmap skBitmap;
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bitmap->getSkBitmap(&skBitmap);
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// Create a software sRGB canvas.
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SkiaCanvas canvas(skBitmap);
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canvas.drawBitmap(*adobeBitmap, 0, 0, nullptr);
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// The result should be fully red, since we convert to sRGB at draw time.
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ASSERT_EQ(0xFF0000FF, *skBitmap.getAddr32(0, 0));
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// Create a software canvas with an Adobe color space.
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SkiaCanvas adobeSkCanvas(adobeSkBitmap);
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adobeSkCanvas.drawBitmap(*bitmap, 0, 0, nullptr);
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// The result should be less than fully red, since we convert to Adobe RGB at draw time.
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ASSERT_EQ(0xFF0000DC, *adobeSkBitmap.getAddr32(0, 0));
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// Test picture recording.
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SkPictureRecorder recorder;
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SkCanvas* skPicCanvas = recorder.beginRecording(1, 1);
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SkiaCanvas picCanvas(skPicCanvas);
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picCanvas.drawBitmap(*adobeBitmap, 0, 0, nullptr);
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sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
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// Playback to a software sRGB canvas. The result should be fully red.
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canvas.drawPicture(*picture);
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ASSERT_EQ(0xFF0000FF, *skBitmap.getAddr32(0, 0));
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}
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TEST(SkiaCanvas, captureCanvasState) {
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// Create a software canvas.
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SkImageInfo info = SkImageInfo::Make(1, 1, kN32_SkColorType, kOpaque_SkAlphaType);
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sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(info);
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SkBitmap skBitmap;
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bitmap->getSkBitmap(&skBitmap);
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skBitmap.eraseColor(0);
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SkiaCanvas canvas(skBitmap);
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// Translate, then capture and verify the CanvasState.
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canvas.translate(1.0f, 1.0f);
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SkCanvasState* state = canvas.captureCanvasState();
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ASSERT_NE(state, nullptr);
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std::unique_ptr<SkCanvas> newCanvas = SkCanvasStateUtils::MakeFromCanvasState(state);
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ASSERT_NE(newCanvas.get(), nullptr);
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newCanvas->translate(-1.0f, -1.0f);
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ASSERT_TRUE(newCanvas->getTotalMatrix().isIdentity());
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SkCanvasStateUtils::ReleaseCanvasState(state);
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// Create a picture canvas.
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SkPictureRecorder recorder;
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SkCanvas* skPicCanvas = recorder.beginRecording(1, 1);
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SkiaCanvas picCanvas(skPicCanvas);
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state = picCanvas.captureCanvasState();
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// Verify that we cannot get the CanvasState.
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ASSERT_EQ(state, nullptr);
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}
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