61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <effects/StretchEffect.h>
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#include "tests/common/TestUtils.h"
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#include "Properties.h"
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using namespace android;
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using namespace android::uirenderer;
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TEST(StretchEffect, noStretchDirectionDoesNotRequireLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 0.f}, 100.f, 100.f);
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ASSERT_FALSE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_FALSE(stretchEffect.requiresLayer());
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}
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TEST(StretchEffect, horizontalStretchRequiresLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 0.f}, 100.f, 100.f);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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}
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TEST(StretchEffect, verticalStretchRequiresLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 0.f, .fY = 1.f}, 100.f, 100.f);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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}
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TEST(StretchEffect, bidirectionalStretchRequiresLayer) {
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Properties::setStretchEffectBehavior(StretchEffectBehavior::ShaderHWUI);
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auto stretchEffect = StretchEffect({.fX = 1.f, .fY = 1.f}, 100.f, 100.f);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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Properties::setStretchEffectBehavior(StretchEffectBehavior::UniformScale);
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ASSERT_TRUE(stretchEffect.requiresLayer());
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}
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