109 lines
3.5 KiB
C
109 lines
3.5 KiB
C
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SIMPLE_PERF_IOEVENT_LOOP_H_
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#define SIMPLE_PERF_IOEVENT_LOOP_H_
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#include <stdint.h>
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#include <sys/time.h>
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#include <time.h>
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#include <functional>
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#include <memory>
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#include <vector>
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struct event_base;
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namespace simpleperf {
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struct IOEvent;
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typedef IOEvent* IOEventRef;
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enum IOEventPriority {
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// Lower value means higher priority.
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IOEventHighPriority = 0,
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IOEventLowPriority = 1,
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};
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// IOEventLoop is a class wrapper of libevent, it monitors events happened,
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// and calls the corresponding callbacks. Possible events are: file ready to
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// read, file ready to write, signal happens, periodic timer timeout.
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class IOEventLoop {
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public:
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IOEventLoop();
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~IOEventLoop();
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// Use precise timer for periodic events which want precision in ms.
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bool UsePreciseTimer();
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// Register a read Event, so [callback] is called when [fd] can be read
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// without blocking. If registered successfully, return the reference
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// to control the Event, otherwise return nullptr.
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IOEventRef AddReadEvent(int fd, const std::function<bool()>& callback,
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IOEventPriority priority = IOEventLowPriority);
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// Register a write Event, so [callback] is called when [fd] can be written
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// without blocking.
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IOEventRef AddWriteEvent(int fd, const std::function<bool()>& callback,
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IOEventPriority priority = IOEventLowPriority);
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// Register a signal Event, so [callback] is called each time signal [sig]
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// happens.
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bool AddSignalEvent(int sig, const std::function<bool()>& callback,
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IOEventPriority priority = IOEventLowPriority);
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// Register a vector of signal Events.
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bool AddSignalEvents(std::vector<int> sigs, const std::function<bool()>& callback,
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IOEventPriority priority = IOEventLowPriority);
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// Register a periodic Event, so [callback] is called periodically every
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// [duration].
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IOEventRef AddPeriodicEvent(timeval duration, const std::function<bool()>& callback,
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IOEventPriority priority = IOEventLowPriority);
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// Run a loop polling for Events. It only exits when ExitLoop() is called
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// in a callback function of registered Events.
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bool RunLoop();
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// Exit the loop started by RunLoop().
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bool ExitLoop();
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// Disable an Event, which can be enabled later.
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static bool DisableEvent(IOEventRef ref);
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// Enable a disabled Event.
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static bool EnableEvent(IOEventRef ref);
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// Unregister an Event.
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static bool DelEvent(IOEventRef ref);
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private:
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bool EnsureInit();
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IOEventRef AddEvent(int fd_or_sig, int16_t events, timeval* timeout,
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const std::function<bool()>& callback,
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IOEventPriority priority = IOEventLowPriority);
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static void EventCallbackFn(int, int16_t, void*);
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event_base* ebase_;
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std::vector<std::unique_ptr<IOEvent>> events_;
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bool has_error_;
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bool use_precise_timer_;
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bool in_loop_;
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};
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} // namespace simpleperf
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#endif // SIMPLE_PERF_IOEVENT_LOOP_H_
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