load("//bazel:macros.bzl", "generated_cc_atom") generated_cc_atom( name = "GrD3DBackendContext_hdr", hdrs = ["GrD3DBackendContext.h"], visibility = ["//:__subpackages__"], deps = [ ":GrD3DTypes_hdr", "//include/gpu:GrTypes_hdr", ], ) generated_cc_atom( name = "GrD3DTypes_hdr", hdrs = ["GrD3DTypes.h"], visibility = ["//:__subpackages__"], deps = [ "//include/core:SkRefCnt_hdr", "//include/gpu:GrTypes_hdr", ], )