uniform half4 colorGreen, colorRed; const int[3] values = int[3](1, 1, 1); inline int indexArray(int index) { return values[index]; } half4 main(float2 coords) { int ok = indexArray(0) + indexArray(1) + indexArray(2); int undefined = indexArray(-1) + indexArray(3); return colorGreen; } /*%%* index -1 out of range for 'int[3]' index 3 out of range for 'int[3]' *%%*/