float _determinant2(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0];}out vec4 sk_FragColor; uniform mat2 testMatrix2x2; uniform vec4 colorGreen; uniform vec4 colorRed; vec4 main() { return _determinant2(testMatrix2x2) == -2.0 ? colorGreen : colorRed; }