#include #include using namespace metal; struct Uniforms { half4 inputVal; half4 expected; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; const half4 negativeVal = half4(-1.0h, -4.0h, -16.0h, -64.0h); _out.sk_FragColor = ((((((((((rsqrt(_uniforms.inputVal.x) == _uniforms.expected.x && all(rsqrt(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(rsqrt(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(rsqrt(_uniforms.inputVal) == _uniforms.expected)) && 1.0h == _uniforms.expected.x) && all(half2(1.0h, 0.5h) == _uniforms.expected.xy)) && all(half3(1.0h, 0.5h, 0.25h) == _uniforms.expected.xyz)) && all(half4(1.0h, 0.5h, 0.25h, 0.125h) == _uniforms.expected)) && rsqrt(-1.0h) == _uniforms.expected.x) && all(rsqrt(half2(-1.0h, -4.0h)) == _uniforms.expected.xy)) && all(rsqrt(half3(-1.0h, -4.0h, -16.0h)) == _uniforms.expected.xyz)) && all(rsqrt(negativeVal) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }