/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include "gl/GLESRenderEngine.h" #include "threaded/RenderEngineThreaded.h" #include "skia/SkiaGLRenderEngine.h" namespace android { namespace renderengine { std::unique_ptr RenderEngine::create(const RenderEngineCreationArgs& args) { switch (args.renderEngineType) { case RenderEngineType::THREADED: ALOGD("Threaded RenderEngine with GLES Backend"); return renderengine::threaded::RenderEngineThreaded::create( [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }, args.renderEngineType); case RenderEngineType::SKIA_GL: ALOGD("RenderEngine with SkiaGL Backend"); return renderengine::skia::SkiaGLRenderEngine::create(args); case RenderEngineType::SKIA_GL_THREADED: { ALOGD("Threaded RenderEngine with SkiaGL Backend"); return renderengine::threaded::RenderEngineThreaded::create( [args]() { return android::renderengine::skia::SkiaGLRenderEngine::create(args); }, args.renderEngineType); } case RenderEngineType::GLES: default: ALOGD("RenderEngine with GLES Backend"); return renderengine::gl::GLESRenderEngine::create(args); } } RenderEngine::~RenderEngine() = default; void RenderEngine::validateInputBufferUsage(const sp& buffer) { LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), "input buffer not gpu readable"); } void RenderEngine::validateOutputBufferUsage(const sp& buffer) { LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), "output buffer not gpu writeable"); } std::future RenderEngine::drawLayers( const DisplaySettings& display, const std::vector& layers, const std::shared_ptr& buffer, const bool useFramebufferCache, base::unique_fd&& bufferFence) { const auto resultPromise = std::make_shared>(); std::future resultFuture = resultPromise->get_future(); drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache, std::move(bufferFence)); return resultFuture; } } // namespace renderengine } // namespace android