// // Copyright (c) 2017 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef _setup_h #define _setup_h #include #include #include #include "gl_headers.h" #include // Note: the idea here is to have every platform define their own setup.cpp file that implements a GLEnvironment // subclass internally, then return it as a definition for GLEnvironment::Create class GLEnvironment { public: GLEnvironment() {} virtual ~GLEnvironment() {} virtual int Init( int *argc, char **argv, int use_opengl_32 ) = 0; virtual cl_context CreateCLContext( void ) = 0; virtual int SupportsCLGLInterop( cl_device_type device_type) = 0; // cleanup EGL environment properly when the test exit. // This change does not affect any functionality of the test virtual void terminate_egl_display() = 0; static GLEnvironment * Instance( void ); }; #endif // _setup_h