out vec4 sk_FragColor; uniform vec4 colorGreen; uniform vec4 colorRed; bool test_ivec_b() { int one = 1; const int two = 2; bool ok = true; ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2); return ok; } bool test_mat_b() { bool ok = true; return ok; } vec4 main() { const float _0_one = 1.0; float _1_two = 2.0; bool _4_ok = true; _4_ok = _4_ok && -vec4(_1_two) == vec4(-_1_two, vec3(-_1_two)); _4_ok = _4_ok && vec2(1.0, -2.0) == -vec2(_0_one - _1_two, _1_two); return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed; }