#include #include using namespace metal; struct S { int i; }; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; half4 fnGreen_h4bf2(Uniforms _uniforms, bool b, float2 _skAnonymousParam1) { return _uniforms.colorGreen; } half4 fnRed_h4ifS(Uniforms _uniforms, int _skAnonymousParam0, float f, S _skAnonymousParam2) { return _uniforms.colorRed; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = bool(_uniforms.colorGreen.y) ? fnGreen_h4bf2(_uniforms, true, coords) : fnRed_h4ifS(_uniforms, 123, 3.1400001049041748, S{0}); return _out; }