#include #include using namespace metal; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; half4 half4_from_half2x2(half2x2 x) { return half4(x[0].xy, x[1].xy); } fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half2x2 x = half2x2(half2(0.0h, 1.0h), half2(2.0h, 3.0h)); float2 y = float2(half4_from_half2x2(x).xy); _out.sk_FragColor = half4(y.xyxy); return _out; }