#include #include using namespace metal; struct Uniforms { float unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half value = 0.0h; switch (0) { case 0: value = 0.0h; if (_uniforms.unknownInput == 2.0) { _out.sk_FragColor = half4(value); break; } case 1: value = 1.0h; } return _out; }