#include #include using namespace metal; struct Uniforms { half unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool b = bool(_uniforms.unknownInput); bool4 b4 = bool4(b); b4 = bool4(bool2(b), false, true); b4 = bool4(false, b, true, false); b4 = bool4(false, b, false, b); _out.sk_FragColor = half4(b4); return _out; }