#include #include using namespace metal; struct Uniforms { half unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int i = int(_uniforms.unknownInput); int4 i4 = int4(i); i4 = int4(int2(i), 0, 1); i4 = int4(0, i, 1, 0); i4 = int4(0, i, 0, i); _out.sk_FragColor = half4(i4); return _out; }