/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include namespace wayland { class Surface; class Surfaces { public: Surfaces() = default; virtual ~Surfaces() = default; Surfaces(const Surfaces& rhs) = delete; Surfaces& operator=(const Surfaces& rhs) = delete; Surfaces(Surfaces&& rhs) = delete; Surfaces& operator=(Surfaces&& rhs) = delete; using FrameCallback = std::function; void SetFrameCallback(FrameCallback callback); private: friend class Surface; void HandleSurfaceFrame(std::uint32_t display_number, // std::uint32_t frame_width, // std::uint32_t frame_height, // std::uint32_t frame_stride_bytes, // std::uint8_t* frame_bytes); std::mutex callback_mutex_; std::optional callback_; }; } // namespace wayland