{ "Vendor": "Google Inc. (Google)", "Version": "OpenGL ES 3.1.0 (ANGLE 2.1.17589 git hash: 6f1c39b52b4f)", "Renderer": "ANGLE (Google, Vulkan 1.2.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver-5.0.0)", "ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.17589 git hash: 6f1c39b52b4f)", "Extensions": [ "GL_ANGLE_base_vertex_base_instance", "GL_ANGLE_base_vertex_base_instance_shader_builtin", "GL_ANGLE_client_arrays", "GL_ANGLE_compressed_texture_etc", "GL_ANGLE_copy_texture_3d", "GL_ANGLE_depth_texture", "GL_ANGLE_framebuffer_blit", "GL_ANGLE_framebuffer_multisample", "GL_ANGLE_get_image", "GL_ANGLE_get_serialized_context_string", "GL_ANGLE_get_tex_level_parameter", "GL_ANGLE_instanced_arrays", "GL_ANGLE_memory_object_flags", "GL_ANGLE_memory_size", "GL_ANGLE_multi_draw", "GL_ANGLE_program_cache_control", "GL_ANGLE_relaxed_vertex_attribute_type", "GL_ANGLE_request_extension", "GL_ANGLE_rgbx_internal_format", "GL_ANGLE_robust_client_memory", "GL_ANGLE_robust_fragment_shader_output", "GL_ANGLE_texture_compression_dxt3", "GL_ANGLE_texture_compression_dxt5", "GL_ANGLE_texture_usage", "GL_ANGLE_vulkan_image", "GL_ANGLE_yuv_internal_format", "GL_APPLE_clip_distance", "GL_CHROMIUM_bind_generates_resource", "GL_CHROMIUM_bind_uniform_location", "GL_CHROMIUM_copy_compressed_texture", "GL_CHROMIUM_copy_texture", "GL_CHROMIUM_lose_context", "GL_CHROMIUM_texture_filtering_hint", "GL_EXT_EGL_image_array", "GL_EXT_EGL_image_external_wrap_modes", "GL_EXT_blend_minmax", "GL_EXT_buffer_storage", "GL_EXT_clip_control", "GL_EXT_clip_cull_distance", "GL_EXT_color_buffer_float", "GL_EXT_color_buffer_half_float", "GL_EXT_compressed_ETC1_RGB8_sub_texture", "GL_EXT_copy_image", "GL_EXT_debug_label", "GL_EXT_debug_marker", "GL_EXT_discard_framebuffer", "GL_EXT_disjoint_timer_query", "GL_EXT_draw_buffers", "GL_EXT_draw_buffers_indexed", "GL_EXT_draw_elements_base_vertex", "GL_EXT_float_blend", "GL_EXT_frag_depth", "GL_EXT_instanced_arrays", "GL_EXT_map_buffer_range", "GL_EXT_memory_object", "GL_EXT_memory_object_fd", "GL_EXT_multi_draw_indirect", "GL_EXT_occlusion_query_boolean", "GL_EXT_primitive_bounding_box", "GL_EXT_read_format_bgra", "GL_EXT_sRGB", "GL_EXT_sRGB_write_control", "GL_EXT_semaphore", "GL_EXT_semaphore_fd", "GL_EXT_separate_shader_objects", "GL_EXT_shader_framebuffer_fetch_non_coherent", "GL_EXT_shader_io_blocks", "GL_EXT_shader_non_constant_global_initializers", "GL_EXT_shader_texture_lod", "GL_EXT_shadow_samplers", "GL_EXT_texture_buffer", "GL_EXT_texture_compression_bptc", "GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_cube_map_array", "GL_EXT_texture_filter_anisotropic", "GL_EXT_texture_format_BGRA8888", "GL_EXT_texture_rg", "GL_EXT_texture_sRGB_R8", "GL_EXT_texture_sRGB_RG8", "GL_EXT_texture_sRGB_decode", "GL_EXT_texture_storage", "GL_EXT_texture_type_2_10_10_10_REV", "GL_EXT_unpack_subimage", "GL_KHR_debug", "GL_KHR_parallel_shader_compile", "GL_KHR_texture_compression_astc_ldr", "GL_NV_depth_buffer_float2", "GL_NV_fence", "GL_NV_framebuffer_blit", "GL_NV_pack_subimage", "GL_NV_pixel_buffer_object", "GL_NV_read_depth", "GL_NV_read_stencil", "GL_NV_shader_noperspective_interpolation", "GL_OES_EGL_image", "GL_OES_EGL_image_external", "GL_OES_EGL_image_external_essl3", "GL_OES_EGL_sync", "GL_OES_compressed_EAC_R11_signed_texture", "GL_OES_compressed_EAC_R11_unsigned_texture", "GL_OES_compressed_EAC_RG11_signed_texture", "GL_OES_compressed_EAC_RG11_unsigned_texture", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_compressed_ETC2_RGB8_texture", "GL_OES_compressed_ETC2_RGBA8_texture", "GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture", "GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture", "GL_OES_compressed_ETC2_sRGB8_alpha8_texture", "GL_OES_compressed_ETC2_sRGB8_texture", "GL_OES_depth24", "GL_OES_depth32", "GL_OES_depth_texture", "GL_OES_depth_texture_cube_map", "GL_OES_draw_buffers_indexed", "GL_OES_draw_elements_base_vertex", "GL_OES_element_index_uint", "GL_OES_fbo_render_mipmap", "GL_OES_get_program_binary", "GL_OES_mapbuffer", "GL_OES_packed_depth_stencil", "GL_OES_rgb8_rgba8", "GL_OES_sample_shading", "GL_OES_sample_variables", "GL_OES_shader_image_atomic", "GL_OES_shader_io_blocks", "GL_OES_shader_multisample_interpolation", "GL_OES_standard_derivatives", "GL_OES_surfaceless_context", "GL_OES_texture_3D", "GL_OES_texture_buffer", "GL_OES_texture_cube_map_array", "GL_OES_texture_float", "GL_OES_texture_float_linear", "GL_OES_texture_half_float", "GL_OES_texture_half_float_linear", "GL_OES_texture_npot", "GL_OES_texture_stencil8", "GL_OES_texture_storage_multisample_2d_array", "GL_OES_vertex_array_object", "GL_OES_vertex_half_float", "GL_OES_vertex_type_10_10_10_2", "GL_OVR_multiview", "GL_OVR_multiview2" ], "DateRecorded": "December 28, 2021" }