// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/task_scheduler/priority_queue.h" #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "base/memory/ref_counted.h" #include "base/synchronization/waitable_event.h" #include "base/task_scheduler/sequence.h" #include "base/task_scheduler/task.h" #include "base/task_scheduler/task_traits.h" #include "base/test/gtest_util.h" #include "base/threading/platform_thread.h" #include "base/threading/simple_thread.h" #include "base/time/time.h" #include "testing/gtest/include/gtest/gtest.h" namespace base { namespace internal { namespace { class ThreadBeginningTransaction : public SimpleThread { public: explicit ThreadBeginningTransaction(PriorityQueue* priority_queue) : SimpleThread("ThreadBeginningTransaction"), priority_queue_(priority_queue) {} // SimpleThread: void Run() override { std::unique_ptr transaction = priority_queue_->BeginTransaction(); transaction_began_.Signal(); } void ExpectTransactionDoesNotBegin() { // After a few milliseconds, the call to BeginTransaction() should not have // returned. EXPECT_FALSE( transaction_began_.TimedWait(TimeDelta::FromMilliseconds(250))); } private: PriorityQueue* const priority_queue_; WaitableEvent transaction_began_; DISALLOW_COPY_AND_ASSIGN(ThreadBeginningTransaction); }; } // namespace TEST(TaskSchedulerPriorityQueueTest, PushPopPeek) { // Create test sequences. scoped_refptr sequence_a(new Sequence); sequence_a->PushTask(Task(FROM_HERE, DoNothing(), TaskTraits(TaskPriority::USER_VISIBLE), TimeDelta())); SequenceSortKey sort_key_a = sequence_a->GetSortKey(); scoped_refptr sequence_b(new Sequence); sequence_b->PushTask(Task(FROM_HERE, DoNothing(), TaskTraits(TaskPriority::USER_BLOCKING), TimeDelta())); SequenceSortKey sort_key_b = sequence_b->GetSortKey(); scoped_refptr sequence_c(new Sequence); sequence_c->PushTask(Task(FROM_HERE, DoNothing(), TaskTraits(TaskPriority::USER_BLOCKING), TimeDelta())); SequenceSortKey sort_key_c = sequence_c->GetSortKey(); scoped_refptr sequence_d(new Sequence); sequence_d->PushTask(Task(FROM_HERE, DoNothing(), TaskTraits(TaskPriority::BACKGROUND), TimeDelta())); SequenceSortKey sort_key_d = sequence_d->GetSortKey(); // Create a PriorityQueue and a Transaction. PriorityQueue pq; auto transaction(pq.BeginTransaction()); EXPECT_TRUE(transaction->IsEmpty()); // Push |sequence_a| in the PriorityQueue. It becomes the sequence with the // highest priority. transaction->Push(sequence_a, sort_key_a); EXPECT_EQ(sort_key_a, transaction->PeekSortKey()); // Push |sequence_b| in the PriorityQueue. It becomes the sequence with the // highest priority. transaction->Push(sequence_b, sort_key_b); EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); // Push |sequence_c| in the PriorityQueue. |sequence_b| is still the sequence // with the highest priority. transaction->Push(sequence_c, sort_key_c); EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); // Push |sequence_d| in the PriorityQueue. |sequence_b| is still the sequence // with the highest priority. transaction->Push(sequence_d, sort_key_d); EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); // Pop |sequence_b| from the PriorityQueue. |sequence_c| becomes the sequence // with the highest priority. EXPECT_EQ(sequence_b, transaction->PopSequence()); EXPECT_EQ(sort_key_c, transaction->PeekSortKey()); // Pop |sequence_c| from the PriorityQueue. |sequence_a| becomes the sequence // with the highest priority. EXPECT_EQ(sequence_c, transaction->PopSequence()); EXPECT_EQ(sort_key_a, transaction->PeekSortKey()); // Pop |sequence_a| from the PriorityQueue. |sequence_d| becomes the sequence // with the highest priority. EXPECT_EQ(sequence_a, transaction->PopSequence()); EXPECT_EQ(sort_key_d, transaction->PeekSortKey()); // Pop |sequence_d| from the PriorityQueue. It is now empty. EXPECT_EQ(sequence_d, transaction->PopSequence()); EXPECT_TRUE(transaction->IsEmpty()); } // Check that creating Transactions on the same thread for 2 unrelated // PriorityQueues causes a crash. TEST(TaskSchedulerPriorityQueueTest, IllegalTwoTransactionsSameThread) { PriorityQueue pq_a; PriorityQueue pq_b; EXPECT_DCHECK_DEATH( { std::unique_ptr transaction_a = pq_a.BeginTransaction(); std::unique_ptr transaction_b = pq_b.BeginTransaction(); }); } // Check that it is possible to begin multiple Transactions for the same // PriorityQueue on different threads. The call to BeginTransaction() on the // second thread should block until the Transaction has ended on the first // thread. TEST(TaskSchedulerPriorityQueueTest, TwoTransactionsTwoThreads) { PriorityQueue pq; // Call BeginTransaction() on this thread and keep the Transaction alive. std::unique_ptr transaction = pq.BeginTransaction(); // Call BeginTransaction() on another thread. ThreadBeginningTransaction thread_beginning_transaction(&pq); thread_beginning_transaction.Start(); // After a few milliseconds, the call to BeginTransaction() on the other // thread should not have returned. thread_beginning_transaction.ExpectTransactionDoesNotBegin(); // End the Transaction on the current thread. transaction.reset(); // The other thread should exit after its call to BeginTransaction() returns. thread_beginning_transaction.Join(); } } // namespace internal } // namespace base