// DO NOT MODIFY! This file is autogenerated by gn_to_bp.py. // If need to change a define, modify SkUserConfigManual.h #pragma once #include "SkUserConfigManual.h" #ifndef SK_ALLOW_STATIC_GLOBAL_INITIALIZERS #define SK_ALLOW_STATIC_GLOBAL_INITIALIZERS 1 #endif #ifndef SK_BUILD_FOR_SKQP #define SK_BUILD_FOR_SKQP #endif #ifndef SK_CODEC_DECODES_JPEG #define SK_CODEC_DECODES_JPEG #endif #ifndef SK_CODEC_DECODES_PNG #define SK_CODEC_DECODES_PNG #endif #ifndef SK_CODEC_DECODES_WEBP #define SK_CODEC_DECODES_WEBP #endif #ifndef SK_ENABLE_DISCRETE_GPU #define SK_ENABLE_DISCRETE_GPU #endif #ifndef SK_ENABLE_DUMP_GPU #define SK_ENABLE_DUMP_GPU #endif #ifndef SK_ENABLE_SKSL #define SK_ENABLE_SKSL #endif #ifndef SK_ENCODE_JPEG #define SK_ENCODE_JPEG #endif #ifndef SK_ENCODE_PNG #define SK_ENCODE_PNG #endif #ifndef SK_ENCODE_WEBP #define SK_ENCODE_WEBP #endif #ifndef SK_GAMMA_APPLY_TO_A8 #define SK_GAMMA_APPLY_TO_A8 #endif #ifndef SK_GAMMA_CONTRAST #define SK_GAMMA_CONTRAST 0.0 #endif #ifndef SK_GAMMA_EXPONENT #define SK_GAMMA_EXPONENT 1.4 #endif #ifndef SK_GL #define SK_GL #endif #ifndef SK_HAS_ANDROID_CODEC #define SK_HAS_ANDROID_CODEC #endif #ifndef SK_HAS_WUFFS_LIBRARY #define SK_HAS_WUFFS_LIBRARY #endif #ifndef SK_TOOLS_REQUIRE_RESOURCES #define SK_TOOLS_REQUIRE_RESOURCES #endif #ifndef SK_USE_VMA #define SK_USE_VMA #endif #ifndef SK_VULKAN #define SK_VULKAN #endif #ifndef SK_XML #define SK_XML #endif #ifndef SK_BUILD_FOR_ANDROID #error "SK_BUILD_FOR_ANDROID must be defined!" #endif #if defined(SK_BUILD_FOR_IOS) || defined(SK_BUILD_FOR_MAC) || \ defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_WIN) #error "Only SK_BUILD_FOR_ANDROID should be defined!" #endif #undef SK_BUILD_FOR_ANDROID_FRAMEWORK