#include #include using namespace metal; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; bool out_params_are_distinct_bhh(thread half& x, thread half& y); bool _skOutParamHelper0_out_params_are_distinct_bhh(thread half& x, thread half&) { half _var0; half _var1; bool _skResult = out_params_are_distinct_bhh(_var0, _var1); x = _var0; x = _var1; return _skResult; } bool out_params_are_distinct_bhh(thread half& x, thread half& y) { x = 1.0h; y = 2.0h; return x == 1.0h && y == 2.0h; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half x = 0.0h; _out.sk_FragColor = _skOutParamHelper0_out_params_are_distinct_bhh(x, x) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }