#include #include using namespace metal; struct Uniforms { half unknownInput; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; half4 color = half4(0.0h); if (_uniforms.unknownInput == 1.0h) color.y = 1.0h; if (_uniforms.unknownInput == 2.0h) ; else color.w = 1.0h; _out.sk_FragColor = color; return _out; }