Runtime Configuration ========================= SwiftShader provides a simple configuration mechanism based on a configuration file to control a variety of runtime options without needing to re-compile from source. Configuration file ------------ SwiftShader looks for a file named `SwiftShader.ini` (case-sensitive) in the working directory. At startup, SwiftShader reads this file, if it exists, and sets the options specified in it. The configuration file syntax is a series of key-value pairs, divided into sections. The following example shows three key-value pairs in two sections (`ThreadCount` and `AffinityMask` in the `[Processor]` section, and `AsmEmitDir` in the `[Debug]` section): ``` [Processor] ThreadCount=4 AffinityMask=0xf # Comment [Debug] AsmEmitDir=/home/user/asm_dumps ``` The syntax rules are as follows: * Sections are defined via a name in brackets, e.g. `[Processor]`. * Key-value pairs are in the format `Key=Value`. * Keys are always strings, while values can be strings, booleans or integers depending on the semantics of the option: * For integer options, both decimal and hexademical values are supported. * For boolean options, both decimal (`1` and `0`) and alphabetical (`true` and `false`) values are supported. * Comments are supported through the use of the `#` character at the beginning of a line. Options ------------ Refer to the [SwiftConfig.hpp](../src/System/SwiftConfig.hpp) header for an up-to-date overview of available options.