/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TimeLord.h" #include #include "FrameInfo.h" namespace android { namespace uirenderer { namespace renderthread { TimeLord::TimeLord() : mFrameIntervalNanos(milliseconds_to_nanoseconds(16)) , mFrameTimeNanos(0) , mFrameIntendedTimeNanos(0) , mFrameVsyncId(UiFrameInfoBuilder::INVALID_VSYNC_ID) , mFrameDeadline(std::numeric_limits::max()) {} bool TimeLord::vsyncReceived(nsecs_t vsync, nsecs_t intendedVsync, int64_t vsyncId, int64_t frameDeadline, nsecs_t frameInterval) { if (intendedVsync > mFrameIntendedTimeNanos) { mFrameIntendedTimeNanos = intendedVsync; // The intendedVsync might have been advanced to account for scheduling // jitter. Since we don't have a way to advance the vsync id we just // reset it. mFrameVsyncId = (vsyncId > mFrameVsyncId) ? vsyncId : UiFrameInfoBuilder::INVALID_VSYNC_ID; mFrameDeadline = frameDeadline; if (frameInterval > 0) { mFrameIntervalNanos = frameInterval; } } if (vsync > mFrameTimeNanos) { mFrameTimeNanos = vsync; return true; } return false; } nsecs_t TimeLord::computeFrameTimeNanos() { // Logic copied from Choreographer.java nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC); nsecs_t jitterNanos = now - mFrameTimeNanos; if (jitterNanos >= mFrameIntervalNanos) { nsecs_t lastFrameOffset = jitterNanos % mFrameIntervalNanos; mFrameTimeNanos = now - lastFrameOffset; // mFrameVsyncId is not adjusted here as we still want to send // the vsync id that started this frame to the Surface Composer } return mFrameTimeNanos; } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */