/* * Copyright (C) 2013-2017 Intel Corporation * Copyright (c) 2017, Fuzhou Rockchip Electronics Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _CAMERA3_GFX_FORMAT_H_ #define _CAMERA3_GFX_FORMAT_H_ #include #include "Camera3V4l2Format.h" NAMESPACE_DECLARATION { /* ******************************************************************** * Common GFX data structures and methods */ /** * Calculates the frame bytes-per-line following the limitations imposed by display subsystem * This is used to model the HACK in a atomsisp that forces allocation * to be aligned to the bpl that SGX, GEN or other gfx requires. * * \param format [in] V4L2 pixel format of the image * \param width [in] width in pixels * * \return bpl following the Display subsystem requirement **/ int widthToStride(int fourcc, int width); int v4L2Fmt2GFXFmt(int v4l2Fmt); } NAMESPACE_DECLARATION_END #endif // _CAMERA3_GFX_FORMAT_H_