/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSlug_DEFINED #define GrSlug_DEFINED #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" class SkCanvas; class SkMatrix; class SkPaint; class SkReadBuffer; class SkTextBlob; class SkStrikeClient; class SkWriteBuffer; // You can use GrSlug to simulate drawTextBlob by defining the following at compile time. // SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG // For Skia, add this to your args.gn file. // extra_cflags = ["-D", "SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG"] // Internal infrastructure for using SubRuns. class SK_API GrTextReferenceFrame : public SkRefCnt { public: ~GrTextReferenceFrame() override; virtual const SkMatrix& initialPositionMatrix() const = 0; }; // GrSlug encapsulates an SkTextBlob at a specific origin, using a specific paint. It can be // manipulated using matrix and clip changes to the canvas. If the canvas is transformed, then // the GrSlug will also transform with smaller glyphs using bi-linear interpolation to render. You // can think of a GrSlug as making a rubber stamp out of a SkTextBlob. class SK_API GrSlug : public GrTextReferenceFrame { public: ~GrSlug() override; // Return nullptr if the blob would not draw. This is not because of clipping, but because of // some paint optimization. The GrSlug is captured as if drawn using drawTextBlob. static sk_sp ConvertBlob( SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint); // Set the client parameter to nullptr if no typeface ID translation is needed. static sk_sp MakeFromBuffer(SkReadBuffer& buffer, const SkStrikeClient* client); // Draw the GrSlug obeying the canvas's mapping and clipping. void draw(SkCanvas* canvas); // Serialize the slug. virtual void flatten(SkWriteBuffer&) const = 0; virtual SkRect sourceBounds() const = 0; virtual const SkPaint& paint() const = 0; }; #endif // GrSlug_DEFINED