/* * Copyright 2021 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkSurface.h" #include "src/core/SkMathPriv.h" #include "tools/sk_app/GraphiteMetalWindowContext.h" #include "experimental/graphite/include/BackendTexture.h" #include "experimental/graphite/include/Context.h" #include "experimental/graphite/include/Recorder.h" #include "experimental/graphite/include/Recording.h" #include "experimental/graphite/include/SkStuff.h" #include "experimental/graphite/include/mtl/MtlBackendContext.h" #include "experimental/graphite/include/mtl/MtlTypes.h" using sk_app::DisplayParams; using sk_app::GraphiteMetalWindowContext; namespace sk_app { GraphiteMetalWindowContext::GraphiteMetalWindowContext(const DisplayParams& params) : WindowContext(params) , fValid(false) , fDrawableHandle(nil) { fDisplayParams.fMSAASampleCount = GrNextPow2(fDisplayParams.fMSAASampleCount); } void GraphiteMetalWindowContext::initializeContext() { SkASSERT(!fContext); SkASSERT(!fGraphiteContext); fDevice.reset(MTLCreateSystemDefaultDevice()); fQueue.reset([*fDevice newCommandQueue]); if (fDisplayParams.fMSAASampleCount > 1) { if (@available(macOS 10.11, iOS 9.0, *)) { if (![*fDevice supportsTextureSampleCount:fDisplayParams.fMSAASampleCount]) { return; } } else { return; } } fSampleCount = fDisplayParams.fMSAASampleCount; fStencilBits = 8; fValid = this->onInitializeContext(); skgpu::mtl::BackendContext backendContext = {}; backendContext.fDevice.retain((skgpu::mtl::Handle)fDevice.get()); backendContext.fQueue.retain((skgpu::mtl::Handle)fQueue.get()); fGraphiteContext = skgpu::Context::MakeMetal(backendContext); fGraphiteRecorder = fGraphiteContext->makeRecorder(); // TODO // if (!fGraphiteContext && fDisplayParams.fMSAASampleCount > 1) { // fDisplayParams.fMSAASampleCount /= 2; // this->initializeContext(); // return; // } } void GraphiteMetalWindowContext::destroyContext() { if (fGraphiteContext) { // TODO? // in case we have outstanding refs to this (lua?) // fGraphiteContext->abandonContext(); fGraphiteContext.reset(); } this->onDestroyContext(); fMetalLayer = nil; fValid = false; fQueue.reset(); fDevice.reset(); } sk_sp GraphiteMetalWindowContext::getBackbufferSurface() { sk_sp surface; id currentDrawable = [fMetalLayer nextDrawable]; skgpu::mtl::TextureInfo mtlInfo((skgpu::mtl::Handle)currentDrawable.texture); skgpu::BackendTexture backendTex(this->dimensions(), (skgpu::mtl::Handle)currentDrawable.texture); surface = MakeGraphiteFromBackendTexture(this->graphiteRecorder(), backendTex, kBGRA_8888_SkColorType, fDisplayParams.fColorSpace, &fDisplayParams.fSurfaceProps); fDrawableHandle = CFRetain((skgpu::mtl::Handle) currentDrawable); return surface; } void GraphiteMetalWindowContext::swapBuffers() { // This chunk of code should not be in this class but higher up either in Window or // WindowContext std::unique_ptr recording = fGraphiteRecorder->snap(); fGraphiteContext->insertRecording(std::move(recording)); fGraphiteContext->submit(skgpu::SyncToCpu::kNo); id currentDrawable = (id)fDrawableHandle; id commandBuffer([*fQueue commandBuffer]); commandBuffer.label = @"Present"; [commandBuffer presentDrawable:currentDrawable]; [commandBuffer commit]; // ARC is off in sk_app, so we need to release the CF ref manually CFRelease(fDrawableHandle); fDrawableHandle = nil; } void GraphiteMetalWindowContext::setDisplayParams(const DisplayParams& params) { this->destroyContext(); fDisplayParams = params; this->initializeContext(); } void GraphiteMetalWindowContext::activate(bool isActive) {} } //namespace sk_app