#ifndef RECOVERY_COMMON_H #define RECOVERY_COMMON_H #include enum { INSTALL_SUCCESS, INSTALL_ERROR, INSTALL_CORRUPT }; // These are just the defines for the non-const internal variables #include "variables.h" #if (defined ROTATE_SCREEN_90) || (defined ROTATE_SCREEN_270) #define MAX_COLS 66 #define MAX_ROWS 96 #else #define MAX_COLS 96 #define MAX_ROWS 66 #endif #define kMaxTiles 50 #if (defined ROTATE_SCREEN_90) || (defined ROTATE_SCREEN_270) #define MENU_MAX_COLS 500 #define MENU_MAX_ROWS 50 #else #define MENU_MAX_COLS 50 #define MENU_MAX_ROWS 500 #endif #ifdef RK3288_PCBA #define CHAR_WIDTH 30 #define CHAR_HEIGHT 60 #else #define CHAR_WIDTH 18 #define CHAR_HEIGHT 32 #endif int ensure_path_mounted(const char* path); char** prepend_title(const char** headers); static const char *SDCARD_ROOT = "/sdcard"; // Initialize the graphics system. void ui_init(); void ui_print_init(void); void ui_print_xy_rgba(int t_col,int t_row,int r,int g,int b,int a,const char * fmt,...); void ui_display_sync(int t_col,int t_row,int r,int g,int b,int a,const char* fmt,...); void FillColor(int r,int g,int b,int a,int left,int top,int width,int height); struct display_info { int col; int row; int r; int g; int b; int a; char string[128]; }; void ui_print_xy_rgba_multi(struct display_info *info, int count); extern int notError; // Use KEY_* codes from or KEY_DREAM_* from "minui/minui.h". int ui_wait_key(); // waits for a key/button press, returns the code int ui_key_pressed(int key); // returns >0 if the code is currently pressed int ui_text_visible(); // returns >0 if text log is currently visible void ui_show_text(int visible); void ui_clear_key_queue(); // Write a message to the on-screen log shown with Alt-L (also to stderr). // The screen is small, and users may need to report these messages to support, // so keep the output short and not too cryptic. void ui_print(const char *fmt, ...) __attribute__((format(printf, 1, 2))); void ui_print_overwrite(const char *fmt, ...) __attribute__((format(printf, 1, 2))); // Display some header text followed by a menu of items, which appears // at the top of the screen (in place of any scrolling ui_print() // output, if necessary). void ui_start_menu(char** headers, char** items, int initial_selection); // Set the menu highlight to the given index, and return it (capped to // the range [0..numitems). int ui_menu_select(int sel); // End menu mode, resetting the text overlay so that ui_print() // statements will be displayed. void ui_end_menu(); // Set the icon (normally the only thing visible besides the progress bar). enum { BACKGROUND_ICON_NONE, BACKGROUND_ICON_MAIN, BACKGROUND_ICON_WIPE, BACKGROUND_ICON_WIPE_CHOOSE, BACKGROUND_ICON_FLASH_ZIP, BACKGROUND_ICON_INSTALLING, BACKGROUND_ICON_NANDROID, BACKGROUND_ICON_ERROR, NUM_BACKGROUND_ICONS }; void ui_set_background(int icon); // Show a progress bar and define the scope of the next operation: // portion - fraction of the progress bar the next operation will use // seconds - expected time interval (progress bar moves at this minimum rate) void ui_show_progress(float portion, int seconds); void ui_set_progress(float fraction); // 0.0 - 1.0 within the defined scope // Default allocation of progress bar segments to operations static const int VERIFICATION_PROGRESS_TIME = 60; static const float VERIFICATION_PROGRESS_FRACTION = 0.25; static const float DEFAULT_FILES_PROGRESS_FRACTION = 0.4; static const float DEFAULT_IMAGE_PROGRESS_FRACTION = 0.1; // Show a rotating "barberpole" for ongoing operations. Updates automatically. void ui_show_indeterminate_progress(); // Hide and reset the progress bar. void ui_reset_progress(); #define LOGE(...) fprintf(stdout, "E:" __VA_ARGS__) #define LOGW(...) fprintf(stdout, "W:" __VA_ARGS__) #define LOGI(...) fprintf(stdout, "I:" __VA_ARGS__) #if 0 #define LOGV(...) fprintf(stdout, "V:" __VA_ARGS__) #define LOGD(...) fprintf(stdout, "D:" __VA_ARGS__) #else #define LOGV(...) do {} while (0) #define LOGD(...) do {} while (0) #endif #define STRINGIFY(x) #x #define EXPAND(x) STRINGIFY(x) typedef struct { const char* mount_point; // eg. "/cache". must live in the root directory. const char* fs_type; // "yaffs2" or "ext4" or "vfat" const char* device; // MTD partition name if fs_type == "yaffs" // block device if fs_type == "ext4" or "vfat" const char* device2; // alternative device to try if fs_type // == "ext4" or "vfat" and mounting // 'device' fails long long length; // (ext4 partition only) when // formatting, size to use for the // partition. 0 or negative number // means to format all but the last // (that much). } Volume; void wipe_data(int confirm); int gui_set_variable(const char*, const char*); // From ICS common, allows building custom recovery_ui.c files typedef struct { // number of frames in indeterminate progress bar animation int indeterminate_frames; // number of frames per second to try to maintain when animating int update_fps; // number of frames in installing animation. may be zero for a // static installation icon. int installing_frames; // the install icon is animated by drawing images containing the // changing part over the base icon. These specify the // coordinates of the upper-left corner. int install_overlay_offset_x; int install_overlay_offset_y; } UIParameters; // This handles the special partitions #ifndef SP1_NAME #define SP1_NAME #define SP1_BACKUP_METHOD none #define SP1_MOUNTABLE 0 #endif #ifndef SP1_DISPLAY_NAME #define SP1_DISPLAY_NAME SP1_NAME #endif #ifndef SP2_NAME #define SP2_NAME #define SP2_BACKUP_METHOD none #define SP2_MOUNTABLE 0 #endif #ifndef SP2_DISPLAY_NAME #define SP2_DISPLAY_NAME SP2_NAME #endif #ifndef SP3_NAME #define SP3_NAME #define SP3_BACKUP_METHOD none #define SP3_MOUNTABLE 0 #endif #ifndef SP3_DISPLAY_NAME #define SP3_DISPLAY_NAME SP3_NAME #endif struct manual_item { const char *name; const int x; const int y; const int w; const int h; void *argc; int (*func)(void *argv); }; int start_manual_test_item(int x,int y); int get_cur_print_y(void); #endif // RECOVERY_COMMON_H