/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkBitmap.h" #include "include/core/SkBlurTypes.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkImage.h" #include "include/core/SkImageInfo.h" #include "include/core/SkMaskFilter.h" #include "include/core/SkPaint.h" #include "include/core/SkRefCnt.h" #include "include/core/SkShader.h" #include "tools/Resources.h" static SkBitmap make_alpha_image(int w, int h) { SkBitmap bm; bm.allocPixels(SkImageInfo::MakeA8(w, h)); bm.eraseARGB(10, 0, 0 , 0); for (int y = 0; y < bm.height(); ++y) { for (int x = y; x < bm.width(); ++x) { *bm.getAddr8(x, y) = 0xFF; } } bm.setImmutable(); return bm; } static sk_sp make_color_filter() { float colorMatrix[20] = { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0.5, 0.5, 0, 0, 0, 0.5, 0.5, 0}; // mix G and A. return SkColorFilters::Matrix(colorMatrix); } DEF_SIMPLE_GM(alpha_image, canvas, 256, 256) { auto image = make_alpha_image(96, 96).asImage(); SkPaint paint; paint.setColorFilter(make_color_filter()); paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 10.0f)); canvas->drawImage(image.get(), 16, 16, SkSamplingOptions(), &paint); paint.setColorFilter(nullptr); paint.setShader(SkShaders::Color(SK_ColorCYAN)); canvas->drawImage(image.get(), 144, 16, SkSamplingOptions(), &paint); paint.setColorFilter(make_color_filter()); canvas->drawImage(image.get(), 16, 144, SkSamplingOptions(), &paint); paint.setMaskFilter(nullptr); canvas->drawImage(image.get(), 144, 144, SkSamplingOptions(), &paint); } // Created to demonstrate skbug.com/10556 - GPU backend was failing to apply paint alpha to // alpha-only image shaders. The two boxes should look the same. DEF_SIMPLE_GM(alpha_image_alpha_tint, canvas, 152, 80) { canvas->clear(SK_ColorGRAY); SkBitmap bm; bm.allocPixels(SkImageInfo::MakeA8(64, 64)); for (int y = 0; y < bm.height(); ++y) { for (int x = 0; x < bm.width(); ++x) { *bm.getAddr8(x, y) = y * 4; } } bm.setImmutable(); auto image = bm.asImage(); SkPaint paint; paint.setColor4f({ 0, 1, 0, 0.5f }); canvas->translate(8, 8); canvas->drawImage(image.get(), 0, 0, SkSamplingOptions(), &paint); canvas->translate(72, 0); paint.setShader(image->makeShader(SkSamplingOptions())); canvas->drawRect({ 0, 0, 64, 64 }, paint); } #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) // For a long time, the CPU backend treated A8 bitmaps as coverage, rather than alpha. This was // inconsistent with the GPU backend (skbug.com/9692). When this was fixed, it altered behavior // for some Android apps (b/231400686). This GM verifies that our Android framework workaround // produces the old result (mandrill with a round-rect border). DEF_SIMPLE_GM(alpha_bitmap_is_coverage_ANDROID, canvas, 128, 128) { SkBitmap maskBitmap; maskBitmap.allocPixels(SkImageInfo::MakeA8(128, 128)); { SkCanvas maskCanvas(maskBitmap); maskCanvas.clear(SK_ColorWHITE); SkPaint maskPaint; maskPaint.setAntiAlias(true); maskPaint.setColor(SK_ColorWHITE); maskPaint.setBlendMode(SkBlendMode::kClear); maskCanvas.drawRoundRect({0, 0, 128, 128}, 16, 16, maskPaint); } SkBitmap offscreenBitmap; offscreenBitmap.allocN32Pixels(128, 128); { SkCanvas offscreenCanvas(offscreenBitmap); offscreenCanvas.drawImage(GetResourceAsImage("images/mandrill_128.png"), 0, 0); SkPaint clearPaint; clearPaint.setAntiAlias(true); clearPaint.setBlendMode(SkBlendMode::kClear); // At tip-of-tree (or at any time on the GPU backend), this draw produces full coverage, // completely erasing the mandrill. With the workaround enabled, the alpha border is treated // as coverage, so we only apply kClear to those pixels, just erasing the outer border. offscreenCanvas.drawImage(maskBitmap.asImage(), 0, 0, SkSamplingOptions{}, &clearPaint); } canvas->drawImage(offscreenBitmap.asImage(), 0, 0); } #endif