/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //#define LOG_NDEBUG 0 #undef LOG_TAG #define LOG_TAG "BufferStateLayer" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include "BufferStateLayer.h" #include #include #include #include #include #include #include "TunnelModeEnabledReporter.h" #include "EffectLayer.h" #include "FrameTracer/FrameTracer.h" #include "TimeStats/TimeStats.h" #define EARLY_RELEASE_ENABLED false namespace android { using PresentState = frametimeline::SurfaceFrame::PresentState; namespace { void callReleaseBufferCallback(const sp& listener, const sp& buffer, uint64_t framenumber, const sp& releaseFence, uint32_t currentMaxAcquiredBufferCount) { if (!listener) { return; } listener->onReleaseBuffer({buffer->getId(), framenumber}, releaseFence ? releaseFence : Fence::NO_FENCE, currentMaxAcquiredBufferCount); } } // namespace BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) : BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) { mDrawingState.dataspace = ui::Dataspace::V0_SRGB; } BufferStateLayer::~BufferStateLayer() { // The original layer and the clone layer share the same texture and buffer. Therefore, only // one of the layers, in this case the original layer, needs to handle the deletion. The // original layer and the clone should be removed at the same time so there shouldn't be any // issue with the clone layer trying to use the texture. if (mBufferInfo.mBuffer != nullptr) { callReleaseBufferCallback(mDrawingState.releaseBufferListener, mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber, mBufferInfo.mFence, mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( mOwnerUid)); } } // ----------------------------------------------------------------------- // Interface implementation for Layer // ----------------------------------------------------------------------- void BufferStateLayer::onLayerDisplayed(ftl::SharedFuture futureFenceResult) { // If we are displayed on multiple displays in a single composition cycle then we would // need to do careful tracking to enable the use of the mLastClientCompositionFence. // For example we can only use it if all the displays are client comp, and we need // to merge all the client comp fences. We could do this, but for now we just // disable the optimization when a layer is composed on multiple displays. if (mClearClientCompositionFenceOnLayerDisplayed) { mLastClientCompositionFence = nullptr; } else { mClearClientCompositionFenceOnLayerDisplayed = true; } // The previous release fence notifies the client that SurfaceFlinger is done with the previous // buffer that was presented on this layer. The first transaction that came in this frame that // replaced the previous buffer on this layer needs this release fence, because the fence will // let the client know when that previous buffer is removed from the screen. // // Every other transaction on this layer does not need a release fence because no other // Transactions that were set on this layer this frame are going to have their preceeding buffer // removed from the display this frame. // // For example, if we have 3 transactions this frame. The first transaction doesn't contain a // buffer so it doesn't need a previous release fence because the layer still needs the previous // buffer. The second transaction contains a buffer so it needs a previous release fence because // the previous buffer will be released this frame. The third transaction also contains a // buffer. It replaces the buffer in the second transaction. The buffer in the second // transaction will now no longer be presented so it is released immediately and the third // transaction doesn't need a previous release fence. sp ch; for (auto& handle : mDrawingState.callbackHandles) { if (handle->releasePreviousBuffer && mDrawingState.releaseBufferEndpoint == handle->listener) { ch = handle; break; } } // Prevent tracing the same release multiple times. if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { mPreviousReleasedFrameNumber = mPreviousFrameNumber; } if (ch != nullptr) { ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; ch->previousReleaseFences.emplace_back(std::move(futureFenceResult)); ch->name = mName; } } void BufferStateLayer::onSurfaceFrameCreated( const std::shared_ptr& surfaceFrame) { while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) { // Too many SurfaceFrames pending classification. The front of the deque is probably not // tracked by FrameTimeline and will never be presented. This will only result in a memory // leak. ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak", mName.c_str()); std::string miniDump = mPendingJankClassifications.front()->miniDump(); ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str()); mPendingJankClassifications.pop_front(); } mPendingJankClassifications.emplace_back(surfaceFrame); } void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { for (const auto& handle : mDrawingState.callbackHandles) { handle->transformHint = mTransformHint; handle->dequeueReadyTime = dequeueReadyTime; handle->currentMaxAcquiredBufferCount = mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); } for (auto& handle : mDrawingState.callbackHandles) { if (handle->releasePreviousBuffer && mDrawingState.releaseBufferEndpoint == handle->listener) { handle->previousReleaseCallbackId = mPreviousReleaseCallbackId; break; } } std::vector jankData; jankData.reserve(mPendingJankClassifications.size()); while (!mPendingJankClassifications.empty() && mPendingJankClassifications.front()->getJankType()) { std::shared_ptr surfaceFrame = mPendingJankClassifications.front(); mPendingJankClassifications.pop_front(); jankData.emplace_back( JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); } mFlinger->getTransactionCallbackInvoker().addCallbackHandles( mDrawingState.callbackHandles, jankData); sp releaseFence = Fence::NO_FENCE; for (auto& handle : mDrawingState.callbackHandles) { if (handle->releasePreviousBuffer && mDrawingState.releaseBufferEndpoint == handle->listener) { releaseFence = handle->previousReleaseFence ? handle->previousReleaseFence : Fence::NO_FENCE; break; } } mDrawingState.callbackHandles = {}; } void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr& glDoneFence, const CompositorTiming& compositorTiming) { for (const auto& handle : mDrawingState.callbackHandles) { handle->gpuCompositionDoneFence = glDoneFence; handle->compositorTiming = compositorTiming; } } bool BufferStateLayer::willPresentCurrentTransaction() const { // Returns true if the most recent Transaction applied to CurrentState will be presented. return (getSidebandStreamChanged() || getAutoRefresh() || (mDrawingState.modified && (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); } Rect BufferStateLayer::getCrop(const Layer::State& s) const { return s.crop; } bool BufferStateLayer::setTransform(uint32_t transform) { if (mDrawingState.bufferTransform == transform) return false; mDrawingState.bufferTransform = transform; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; mDrawingState.sequence++; mDrawingState.transformToDisplayInverse = transformToDisplayInverse; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setCrop(const Rect& crop) { if (mDrawingState.crop == crop) return false; mDrawingState.sequence++; mDrawingState.crop = crop; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setBufferCrop(const Rect& bufferCrop) { if (mDrawingState.bufferCrop == bufferCrop) return false; mDrawingState.sequence++; mDrawingState.bufferCrop = bufferCrop; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setDestinationFrame(const Rect& destinationFrame) { if (mDrawingState.destinationFrame == destinationFrame) return false; mDrawingState.sequence++; mDrawingState.destinationFrame = destinationFrame; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } static bool assignTransform(ui::Transform* dst, ui::Transform& from) { if (*dst == from) { return false; } *dst = from; return true; } // Translate destination frame into scale and position. If a destination frame is not set, use the // provided scale and position bool BufferStateLayer::updateGeometry() { if ((mDrawingState.flags & layer_state_t::eIgnoreDestinationFrame) || mDrawingState.destinationFrame.isEmpty()) { // If destination frame is not set, use the requested transform set via // BufferStateLayer::setPosition and BufferStateLayer::setMatrix. return assignTransform(&mDrawingState.transform, mRequestedTransform); } Rect destRect = mDrawingState.destinationFrame; int32_t destW = destRect.width(); int32_t destH = destRect.height(); if (destRect.left < 0) { destRect.left = 0; destRect.right = destW; } if (destRect.top < 0) { destRect.top = 0; destRect.bottom = destH; } if (!mDrawingState.buffer) { ui::Transform t; t.set(destRect.left, destRect.top); return assignTransform(&mDrawingState.transform, t); } uint32_t bufferWidth = mDrawingState.buffer->getWidth(); uint32_t bufferHeight = mDrawingState.buffer->getHeight(); // Undo any transformations on the buffer. if (mDrawingState.bufferTransform & ui::Transform::ROT_90) { std::swap(bufferWidth, bufferHeight); } uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); if (mDrawingState.transformToDisplayInverse) { if (invTransform & ui::Transform::ROT_90) { std::swap(bufferWidth, bufferHeight); } } float sx = destW / static_cast(bufferWidth); float sy = destH / static_cast(bufferHeight); ui::Transform t; t.set(sx, 0, 0, sy); t.set(destRect.left, destRect.top); return assignTransform(&mDrawingState.transform, t); } bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix) { if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy && mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) { return false; } ui::Transform t; t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); mDrawingState.sequence++; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setPosition(float x, float y) { if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) { return false; } mRequestedTransform.set(x, y); mDrawingState.sequence++; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setBuffer(std::shared_ptr& buffer, const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime, bool isAutoTimestamp, std::optional dequeueTime, const FrameTimelineInfo& info) { ATRACE_CALL(); if (!buffer) { return false; } const bool frameNumberChanged = bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged); const uint64_t frameNumber = frameNumberChanged ? bufferData.frameNumber : mDrawingState.frameNumber + 1; if (mDrawingState.buffer) { mReleasePreviousBuffer = true; if (!mBufferInfo.mBuffer || (!mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer) || mDrawingState.frameNumber != mBufferInfo.mFrameNumber)) { // If mDrawingState has a buffer, and we are about to update again // before swapping to drawing state, then the first buffer will be // dropped and we should decrement the pending buffer count and // call any release buffer callbacks if set. callReleaseBufferCallback(mDrawingState.releaseBufferListener, mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, mDrawingState.acquireFence, mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( mOwnerUid)); decrementPendingBufferCount(); if (mDrawingState.bufferSurfaceFrameTX != nullptr && mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) { addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX); mDrawingState.bufferSurfaceFrameTX.reset(); } } else if (EARLY_RELEASE_ENABLED && mLastClientCompositionFence != nullptr) { callReleaseBufferCallback(mDrawingState.releaseBufferListener, mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, mLastClientCompositionFence, mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( mOwnerUid)); mLastClientCompositionFence = nullptr; } } mDrawingState.frameNumber = frameNumber; mDrawingState.releaseBufferListener = bufferData.releaseBufferListener; mDrawingState.buffer = std::move(buffer); mDrawingState.clientCacheId = bufferData.cachedBuffer; mDrawingState.acquireFence = bufferData.flags.test(BufferData::BufferDataChange::fenceChanged) ? bufferData.acquireFence : Fence::NO_FENCE; mDrawingState.acquireFenceTime = std::make_unique(mDrawingState.acquireFence); if (mDrawingState.acquireFenceTime->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { // We latched this buffer unsiganled, so we need to pass the acquire fence // on the callback instead of just the acquire time, since it's unknown at // this point. mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFence; } else { mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime(); } mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); const int32_t layerId = getSequence(); mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(), mOwnerUid, postTime, getGameMode()); mDrawingState.desiredPresentTime = desiredPresentTime; mDrawingState.isAutoTimestamp = isAutoTimestamp; const nsecs_t presentTime = [&] { if (!isAutoTimestamp) return desiredPresentTime; const auto prediction = mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(info.vsyncId); if (prediction.has_value()) return prediction->presentTime; return static_cast(0); }(); using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; mFlinger->mScheduler->recordLayerHistory(this, presentTime, LayerUpdateType::Buffer); setFrameTimelineVsyncForBufferTransaction(info, postTime); if (dequeueTime && *dequeueTime != 0) { const uint64_t bufferId = mDrawingState.buffer->getId(); mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime, FrameTracer::FrameEvent::DEQUEUE); mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime, FrameTracer::FrameEvent::QUEUE); } mDrawingState.width = mDrawingState.buffer->getWidth(); mDrawingState.height = mDrawingState.buffer->getHeight(); mDrawingState.releaseBufferEndpoint = bufferData.releaseBufferEndpoint; return true; } bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { if (mDrawingState.dataspace == dataspace) return false; mDrawingState.dataspace = dataspace; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { if (mDrawingState.hdrMetadata == hdrMetadata) return false; mDrawingState.hdrMetadata = hdrMetadata; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { mDrawingState.surfaceDamageRegion = surfaceDamage; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setApi(int32_t api) { if (mDrawingState.api == api) return false; mDrawingState.api = api; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } bool BufferStateLayer::setSidebandStream(const sp& sidebandStream) { if (mDrawingState.sidebandStream == sidebandStream) return false; if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) { mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); } else if (sidebandStream != nullptr) { mFlinger->mTunnelModeEnabledReporter->incrementTunnelModeCount(); } mDrawingState.sidebandStream = sidebandStream; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); if (!mSidebandStreamChanged.exchange(true)) { // mSidebandStreamChanged was false mFlinger->onLayerUpdate(); } return true; } bool BufferStateLayer::setTransactionCompletedListeners( const std::vector>& handles) { // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return if (handles.empty()) { mReleasePreviousBuffer = false; return false; } const bool willPresent = willPresentCurrentTransaction(); for (const auto& handle : handles) { // If this transaction set a buffer on this layer, release its previous buffer handle->releasePreviousBuffer = mReleasePreviousBuffer; // If this layer will be presented in this frame if (willPresent) { // If this transaction set an acquire fence on this layer, set its acquire time handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence; handle->frameNumber = mDrawingState.frameNumber; // Store so latched time and release fence can be set mDrawingState.callbackHandles.push_back(handle); } else { // If this layer will NOT need to be relatched and presented this frame // Notify the transaction completed thread this handle is done mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle); } } mReleasePreviousBuffer = false; mCallbackHandleAcquireTimeOrFence = -1; return willPresent; } bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { mDrawingState.sequence++; mDrawingState.transparentRegionHint = transparent; mDrawingState.modified = true; setTransactionFlags(eTransactionNeeded); return true; } Rect BufferStateLayer::getBufferSize(const State& /*s*/) const { // for buffer state layers we use the display frame size as the buffer size. if (mBufferInfo.mBuffer == nullptr) { return Rect::INVALID_RECT; } uint32_t bufWidth = mBufferInfo.mBuffer->getWidth(); uint32_t bufHeight = mBufferInfo.mBuffer->getHeight(); // Undo any transformations on the buffer and return the result. if (mBufferInfo.mTransform & ui::Transform::ROT_90) { std::swap(bufWidth, bufHeight); } if (getTransformToDisplayInverse()) { uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); if (invTransform & ui::Transform::ROT_90) { std::swap(bufWidth, bufHeight); } } return Rect(0, 0, static_cast(bufWidth), static_cast(bufHeight)); } FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const { if (mBufferInfo.mBuffer == nullptr) { return parentBounds; } return getBufferSize(getDrawingState()).toFloatRect(); } // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- // Interface implementation for BufferLayer // ----------------------------------------------------------------------- bool BufferStateLayer::fenceHasSignaled() const { if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) { return true; } const bool fenceSignaled = getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; if (!fenceSignaled) { mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), TimeStats::LatchSkipReason::LateAcquire); } return fenceSignaled; } bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { if (!hasFrameUpdate() || isRemovedFromCurrentState()) { return true; } return mDrawingState.isAutoTimestamp || mDrawingState.desiredPresentTime <= expectedPresentTime; } bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) { for (const auto& handle : mDrawingState.callbackHandles) { handle->refreshStartTime = refreshStartTime; } return BufferLayer::onPreComposition(refreshStartTime); } void BufferStateLayer::setAutoRefresh(bool autoRefresh) { mDrawingState.autoRefresh = autoRefresh; } bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { // We need to update the sideband stream if the layer has both a buffer and a sideband stream. editCompositionState()->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get(); if (mSidebandStreamChanged.exchange(false)) { const State& s(getDrawingState()); // mSidebandStreamChanged was true mSidebandStream = s.sidebandStream; editCompositionState()->sidebandStream = mSidebandStream; if (mSidebandStream != nullptr) { setTransactionFlags(eTransactionNeeded); mFlinger->setTransactionFlags(eTraversalNeeded); } recomputeVisibleRegions = true; return true; } return false; } bool BufferStateLayer::hasFrameUpdate() const { const State& c(getDrawingState()); return (mDrawingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr); } status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, nsecs_t /*expectedPresentTime*/) { const State& s(getDrawingState()); if (!s.buffer) { if (s.bgColorLayer) { for (auto& handle : mDrawingState.callbackHandles) { handle->latchTime = latchTime; } } return NO_ERROR; } for (auto& handle : mDrawingState.callbackHandles) { if (handle->frameNumber == mDrawingState.frameNumber) { handle->latchTime = latchTime; } } const int32_t layerId = getSequence(); const uint64_t bufferId = mDrawingState.buffer->getId(); const uint64_t frameNumber = mDrawingState.frameNumber; const auto acquireFence = std::make_shared(mDrawingState.acquireFence); mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence); mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime); mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence, FrameTracer::FrameEvent::ACQUIRE_FENCE); mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime, FrameTracer::FrameEvent::LATCH); auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX; if (bufferSurfaceFrame != nullptr && bufferSurfaceFrame->getPresentState() != PresentState::Presented) { // Update only if the bufferSurfaceFrame wasn't already presented. A Presented // bufferSurfaceFrame could be seen here if a pending state was applied successfully and we // are processing the next state. addSurfaceFramePresentedForBuffer(bufferSurfaceFrame, mDrawingState.acquireFenceTime->getSignalTime(), latchTime); mDrawingState.bufferSurfaceFrameTX.reset(); } std::deque> remainingHandles; mFlinger->getTransactionCallbackInvoker() .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); mDrawingState.callbackHandles = remainingHandles; mDrawingStateModified = false; return NO_ERROR; } status_t BufferStateLayer::updateActiveBuffer() { const State& s(getDrawingState()); if (s.buffer == nullptr) { return BAD_VALUE; } if (!mBufferInfo.mBuffer || !s.buffer->hasSameBuffer(*mBufferInfo.mBuffer)) { decrementPendingBufferCount(); } mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber}; mBufferInfo.mBuffer = s.buffer; mBufferInfo.mFence = s.acquireFence; mBufferInfo.mFrameNumber = s.frameNumber; return NO_ERROR; } status_t BufferStateLayer::updateFrameNumber() { // TODO(marissaw): support frame history events mPreviousFrameNumber = mCurrentFrameNumber; mCurrentFrameNumber = mDrawingState.frameNumber; return NO_ERROR; } void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) { std::lock_guard lock(mMutex); if (!clientCacheId.isValid()) { ALOGE("invalid process, failed to erase buffer"); return; } eraseBufferLocked(clientCacheId); } int BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) { std::lock_guard lock(mMutex); auto itr = mCachedBuffers.find(clientCacheId); if (itr == mCachedBuffers.end()) { return addCachedBuffer(clientCacheId); } auto& [hwcCacheSlot, counter] = itr->second; counter = mCounter++; return hwcCacheSlot; } int BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId) REQUIRES(mMutex) { if (!clientCacheId.isValid()) { ALOGE("invalid process, returning invalid slot"); return BufferQueue::INVALID_BUFFER_SLOT; } ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp(this)); int hwcCacheSlot = getFreeHwcCacheSlot(); mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++}; return hwcCacheSlot; } int BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) { if (mFreeHwcCacheSlots.empty()) { evictLeastRecentlyUsed(); } int hwcCacheSlot = mFreeHwcCacheSlots.top(); mFreeHwcCacheSlots.pop(); return hwcCacheSlot; } void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) { uint64_t minCounter = UINT_MAX; client_cache_t minClientCacheId = {}; for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) { const auto& [hwcCacheSlot, counter] = slotCounter; if (counter < minCounter) { minCounter = counter; minClientCacheId = clientCacheId; } } eraseBufferLocked(minClientCacheId); ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this); } void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId) REQUIRES(mMutex) { auto itr = mCachedBuffers.find(clientCacheId); if (itr == mCachedBuffers.end()) { return; } auto& [hwcCacheSlot, counter] = itr->second; // TODO send to hwc cache and resources mFreeHwcCacheSlots.push(hwcCacheSlot); mCachedBuffers.erase(clientCacheId); } void BufferStateLayer::gatherBufferInfo() { BufferLayer::gatherBufferInfo(); const State& s(getDrawingState()); mBufferInfo.mDesiredPresentTime = s.desiredPresentTime; mBufferInfo.mFenceTime = std::make_shared(s.acquireFence); mBufferInfo.mFence = s.acquireFence; mBufferInfo.mTransform = s.bufferTransform; auto lastDataspace = mBufferInfo.mDataspace; mBufferInfo.mDataspace = translateDataspace(s.dataspace); if (lastDataspace != mBufferInfo.mDataspace) { mFlinger->mSomeDataspaceChanged = true; } mBufferInfo.mCrop = computeBufferCrop(s); mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion; mBufferInfo.mHdrMetadata = s.hdrMetadata; mBufferInfo.mApi = s.api; mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId); } uint32_t BufferStateLayer::getEffectiveScalingMode() const { return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; } Rect BufferStateLayer::computeBufferCrop(const State& s) { if (s.buffer && !s.bufferCrop.isEmpty()) { Rect bufferCrop; s.buffer->getBounds().intersect(s.bufferCrop, &bufferCrop); return bufferCrop; } else if (s.buffer) { return s.buffer->getBounds(); } else { return s.bufferCrop; } } sp BufferStateLayer::createClone() { LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata()); args.textureName = mTextureName; sp layer = mFlinger->getFactory().createBufferStateLayer(args); layer->mHwcSlotGenerator = mHwcSlotGenerator; layer->setInitialValuesForClone(this); return layer; } bool BufferStateLayer::bufferNeedsFiltering() const { const State& s(getDrawingState()); if (!s.buffer) { return false; } int32_t bufferWidth = static_cast(s.buffer->getWidth()); int32_t bufferHeight = static_cast(s.buffer->getHeight()); // Undo any transformations on the buffer and return the result. if (s.bufferTransform & ui::Transform::ROT_90) { std::swap(bufferWidth, bufferHeight); } if (s.transformToDisplayInverse) { uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); if (invTransform & ui::Transform::ROT_90) { std::swap(bufferWidth, bufferHeight); } } const Rect layerSize{getBounds()}; return layerSize.width() != bufferWidth || layerSize.height() != bufferHeight; } void BufferStateLayer::decrementPendingBufferCount() { int32_t pendingBuffers = --mPendingBufferTransactions; tracePendingBufferCount(pendingBuffers); } void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); } /* * We don't want to send the layer's transform to input, but rather the * parent's transform. This is because BufferStateLayer's transform is * information about how the buffer is placed on screen. The parent's * transform makes more sense to send since it's information about how the * layer is placed on screen. This transform is used by input to determine * how to go from screen space back to window space. */ ui::Transform BufferStateLayer::getInputTransform() const { sp parent = mDrawingParent.promote(); if (parent == nullptr) { return ui::Transform(); } return parent->getTransform(); } /** * Similar to getInputTransform, we need to update the bounds to include the transform. * This is because bounds for BSL doesn't include buffer transform, where the input assumes * that's already included. */ Rect BufferStateLayer::getInputBounds() const { Rect bufferBounds = getCroppedBufferSize(getDrawingState()); if (mDrawingState.transform.getType() == ui::Transform::IDENTITY || !bufferBounds.isValid()) { return bufferBounds; } return mDrawingState.transform.transform(bufferBounds); } bool BufferStateLayer::simpleBufferUpdate(const layer_state_t& s) const { const uint64_t requiredFlags = layer_state_t::eBufferChanged; const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged | layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged | layer_state_t::eFlagsChanged | layer_state_t::eBlurRegionsChanged | layer_state_t::eLayerStackChanged | layer_state_t::eAutoRefreshChanged | layer_state_t::eReparent; const uint64_t allowedFlags = layer_state_t::eHasListenerCallbacksChanged | layer_state_t::eFrameRateSelectionPriority | layer_state_t::eFrameRateChanged | layer_state_t::eSurfaceDamageRegionChanged | layer_state_t::eApiChanged | layer_state_t::eMetadataChanged | layer_state_t::eDropInputModeChanged | layer_state_t::eInputInfoChanged; if ((s.what & requiredFlags) != requiredFlags) { ALOGV("%s: false [missing required flags 0x%" PRIx64 "]", __func__, (s.what | requiredFlags) & ~s.what); return false; } if (s.what & deniedFlags) { ALOGV("%s: false [has denied flags 0x%" PRIx64 "]", __func__, s.what & deniedFlags); return false; } if (s.what & allowedFlags) { ALOGV("%s: [has allowed flags 0x%" PRIx64 "]", __func__, s.what & allowedFlags); } if (s.what & layer_state_t::ePositionChanged) { if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) { ALOGV("%s: false [ePositionChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eAlphaChanged) { if (mDrawingState.color.a != s.alpha) { ALOGV("%s: false [eAlphaChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eColorTransformChanged) { if (mDrawingState.colorTransform != s.colorTransform) { ALOGV("%s: false [eColorTransformChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eBackgroundColorChanged) { if (mDrawingState.bgColorLayer || s.bgColorAlpha != 0) { ALOGV("%s: false [eBackgroundColorChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eMatrixChanged) { if (mRequestedTransform.dsdx() != s.matrix.dsdx || mRequestedTransform.dtdy() != s.matrix.dtdy || mRequestedTransform.dtdx() != s.matrix.dtdx || mRequestedTransform.dsdy() != s.matrix.dsdy) { ALOGV("%s: false [eMatrixChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eCornerRadiusChanged) { if (mDrawingState.cornerRadius != s.cornerRadius) { ALOGV("%s: false [eCornerRadiusChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eBackgroundBlurRadiusChanged) { if (mDrawingState.backgroundBlurRadius != static_cast(s.backgroundBlurRadius)) { ALOGV("%s: false [eBackgroundBlurRadiusChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eTransformChanged) { if (mDrawingState.bufferTransform != s.transform) { ALOGV("%s: false [eTransformChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eTransformToDisplayInverseChanged) { if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) { ALOGV("%s: false [eTransformToDisplayInverseChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eCropChanged) { if (mDrawingState.crop != s.crop) { ALOGV("%s: false [eCropChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eDataspaceChanged) { if (mDrawingState.dataspace != s.dataspace) { ALOGV("%s: false [eDataspaceChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eHdrMetadataChanged) { if (mDrawingState.hdrMetadata != s.hdrMetadata) { ALOGV("%s: false [eHdrMetadataChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eSidebandStreamChanged) { if (mDrawingState.sidebandStream != s.sidebandStream) { ALOGV("%s: false [eSidebandStreamChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eColorSpaceAgnosticChanged) { if (mDrawingState.colorSpaceAgnostic != s.colorSpaceAgnostic) { ALOGV("%s: false [eColorSpaceAgnosticChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eShadowRadiusChanged) { if (mDrawingState.shadowRadius != s.shadowRadius) { ALOGV("%s: false [eShadowRadiusChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eFixedTransformHintChanged) { if (mDrawingState.fixedTransformHint != s.fixedTransformHint) { ALOGV("%s: false [eFixedTransformHintChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eTrustedOverlayChanged) { if (mDrawingState.isTrustedOverlay != s.isTrustedOverlay) { ALOGV("%s: false [eTrustedOverlayChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eStretchChanged) { StretchEffect temp = s.stretchEffect; temp.sanitize(); if (mDrawingState.stretchEffect != temp) { ALOGV("%s: false [eStretchChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eBufferCropChanged) { if (mDrawingState.bufferCrop != s.bufferCrop) { ALOGV("%s: false [eBufferCropChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eDestinationFrameChanged) { if (mDrawingState.destinationFrame != s.destinationFrame) { ALOGV("%s: false [eDestinationFrameChanged changed]", __func__); return false; } } if (s.what & layer_state_t::eDimmingEnabledChanged) { if (mDrawingState.dimmingEnabled != s.dimmingEnabled) { ALOGV("%s: false [eDimmingEnabledChanged changed]", __func__); return false; } } ALOGV("%s: true", __func__); return true; } } // namespace android