/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "BackgroundExecutor.h" #include "Client.h" #include "Layer.h" #include "RefreshRateOverlay.h" #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wconversion" #include #include #pragma clang diagnostic pop #include #include #include #include #include #undef LOG_TAG #define LOG_TAG "RefreshRateOverlay" namespace android { namespace { constexpr int kDigitWidth = 64; constexpr int kDigitHeight = 100; constexpr int kDigitSpace = 16; // Layout is digit, space, digit, space, digit, space, spinner. constexpr int kBufferWidth = 4 * kDigitWidth + 3 * kDigitSpace; constexpr int kBufferHeight = kDigitHeight; SurfaceComposerClient::Transaction createTransaction(const sp& surface) { constexpr float kFrameRate = 0.f; constexpr int8_t kCompatibility = ANATIVEWINDOW_FRAME_RATE_NO_VOTE; constexpr int8_t kSeamlessness = ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS; return SurfaceComposerClient::Transaction().setFrameRate(surface, kFrameRate, kCompatibility, kSeamlessness); } } // namespace SurfaceControlHolder::~SurfaceControlHolder() { // Hand the sp to the helper thread to release the last // reference. This makes sure that the SurfaceControl is destructed without // SurfaceFlinger::mStateLock held. BackgroundExecutor::getInstance().sendCallbacks( {[sc = std::move(mSurfaceControl)]() mutable { sc.clear(); }}); } void RefreshRateOverlay::SevenSegmentDrawer::drawSegment(Segment segment, int left, SkColor color, SkCanvas& canvas) { const SkRect rect = [&]() { switch (segment) { case Segment::Upper: return SkRect::MakeLTRB(left, 0, left + kDigitWidth, kDigitSpace); case Segment::UpperLeft: return SkRect::MakeLTRB(left, 0, left + kDigitSpace, kDigitHeight / 2); case Segment::UpperRight: return SkRect::MakeLTRB(left + kDigitWidth - kDigitSpace, 0, left + kDigitWidth, kDigitHeight / 2); case Segment::Middle: return SkRect::MakeLTRB(left, kDigitHeight / 2 - kDigitSpace / 2, left + kDigitWidth, kDigitHeight / 2 + kDigitSpace / 2); case Segment::LowerLeft: return SkRect::MakeLTRB(left, kDigitHeight / 2, left + kDigitSpace, kDigitHeight); case Segment::LowerRight: return SkRect::MakeLTRB(left + kDigitWidth - kDigitSpace, kDigitHeight / 2, left + kDigitWidth, kDigitHeight); case Segment::Bottom: return SkRect::MakeLTRB(left, kDigitHeight - kDigitSpace, left + kDigitWidth, kDigitHeight); } }(); SkPaint paint; paint.setColor(color); paint.setBlendMode(SkBlendMode::kSrc); canvas.drawRect(rect, paint); } void RefreshRateOverlay::SevenSegmentDrawer::drawDigit(int digit, int left, SkColor color, SkCanvas& canvas) { if (digit < 0 || digit > 9) return; if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 7 || digit == 8 || digit == 9) drawSegment(Segment::Upper, left, color, canvas); if (digit == 0 || digit == 4 || digit == 5 || digit == 6 || digit == 8 || digit == 9) drawSegment(Segment::UpperLeft, left, color, canvas); if (digit == 0 || digit == 1 || digit == 2 || digit == 3 || digit == 4 || digit == 7 || digit == 8 || digit == 9) drawSegment(Segment::UpperRight, left, color, canvas); if (digit == 2 || digit == 3 || digit == 4 || digit == 5 || digit == 6 || digit == 8 || digit == 9) drawSegment(Segment::Middle, left, color, canvas); if (digit == 0 || digit == 2 || digit == 6 || digit == 8) drawSegment(Segment::LowerLeft, left, color, canvas); if (digit == 0 || digit == 1 || digit == 3 || digit == 4 || digit == 5 || digit == 6 || digit == 7 || digit == 8 || digit == 9) drawSegment(Segment::LowerRight, left, color, canvas); if (digit == 0 || digit == 2 || digit == 3 || digit == 5 || digit == 6 || digit == 8 || digit == 9) drawSegment(Segment::Bottom, left, color, canvas); } auto RefreshRateOverlay::SevenSegmentDrawer::draw(int number, SkColor color, ui::Transform::RotationFlags rotation, bool showSpinner) -> Buffers { if (number < 0 || number > 1000) return {}; const auto hundreds = number / 100; const auto tens = (number / 10) % 10; const auto ones = number % 10; const size_t loopCount = showSpinner ? 6 : 1; Buffers buffers; buffers.reserve(loopCount); for (size_t i = 0; i < loopCount; i++) { // Pre-rotate the buffer before it reaches SurfaceFlinger. SkMatrix canvasTransform = SkMatrix(); const auto [bufferWidth, bufferHeight] = [&]() -> std::pair { switch (rotation) { case ui::Transform::ROT_90: canvasTransform.setTranslate(kBufferHeight, 0); canvasTransform.preRotate(90.f); return {kBufferHeight, kBufferWidth}; case ui::Transform::ROT_270: canvasTransform.setRotate(270.f, kBufferWidth / 2.f, kBufferWidth / 2.f); return {kBufferHeight, kBufferWidth}; default: return {kBufferWidth, kBufferHeight}; } }(); sp buffer = new GraphicBuffer(static_cast(bufferWidth), static_cast(bufferHeight), HAL_PIXEL_FORMAT_RGBA_8888, 1, GRALLOC_USAGE_SW_WRITE_RARELY | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_TEXTURE, "RefreshRateOverlayBuffer"); const status_t bufferStatus = buffer->initCheck(); LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "RefreshRateOverlay: Buffer failed to allocate: %d", bufferStatus); sk_sp surface = SkSurface::MakeRasterN32Premul(bufferWidth, bufferHeight); SkCanvas* canvas = surface->getCanvas(); canvas->setMatrix(canvasTransform); int left = 0; if (hundreds != 0) { drawDigit(hundreds, left, color, *canvas); } left += kDigitWidth + kDigitSpace; if (tens != 0) { drawDigit(tens, left, color, *canvas); } left += kDigitWidth + kDigitSpace; drawDigit(ones, left, color, *canvas); left += kDigitWidth + kDigitSpace; if (showSpinner) { switch (i) { case 0: drawSegment(Segment::Upper, left, color, *canvas); break; case 1: drawSegment(Segment::UpperRight, left, color, *canvas); break; case 2: drawSegment(Segment::LowerRight, left, color, *canvas); break; case 3: drawSegment(Segment::Bottom, left, color, *canvas); break; case 4: drawSegment(Segment::LowerLeft, left, color, *canvas); break; case 5: drawSegment(Segment::UpperLeft, left, color, *canvas); break; } } void* pixels = nullptr; buffer->lock(GRALLOC_USAGE_SW_WRITE_RARELY, reinterpret_cast(&pixels)); const SkImageInfo& imageInfo = surface->imageInfo(); const size_t dstRowBytes = buffer->getStride() * static_cast(imageInfo.bytesPerPixel()); canvas->readPixels(imageInfo, pixels, dstRowBytes, 0, 0); buffer->unlock(); buffers.push_back(std::move(buffer)); } return buffers; } std::unique_ptr createSurfaceControlHolder() { sp surfaceControl = SurfaceComposerClient::getDefault() ->createSurface(String8("RefreshRateOverlay"), kBufferWidth, kBufferHeight, PIXEL_FORMAT_RGBA_8888, ISurfaceComposerClient::eFXSurfaceBufferState); return std::make_unique(std::move(surfaceControl)); } RefreshRateOverlay::RefreshRateOverlay(FpsRange fpsRange, bool showSpinner) : mFpsRange(fpsRange), mShowSpinner(showSpinner), mSurfaceControl(createSurfaceControlHolder()) { if (!mSurfaceControl) { ALOGE("%s: Failed to create buffer state layer", __func__); return; } createTransaction(mSurfaceControl->get()) .setLayer(mSurfaceControl->get(), INT32_MAX - 2) .setTrustedOverlay(mSurfaceControl->get(), true) .apply(); } auto RefreshRateOverlay::getOrCreateBuffers(Fps fps) -> const Buffers& { static const Buffers kNoBuffers; if (!mSurfaceControl) return kNoBuffers; const auto transformHint = static_cast(mSurfaceControl->get()->getTransformHint()); // Tell SurfaceFlinger about the pre-rotation on the buffer. const auto transform = [&] { switch (transformHint) { case ui::Transform::ROT_90: return ui::Transform::ROT_270; case ui::Transform::ROT_270: return ui::Transform::ROT_90; default: return ui::Transform::ROT_0; } }(); createTransaction(mSurfaceControl->get()) .setTransform(mSurfaceControl->get(), transform) .apply(); BufferCache::const_iterator it = mBufferCache.find({fps.getIntValue(), transformHint}); if (it == mBufferCache.end()) { const int minFps = mFpsRange.min.getIntValue(); const int maxFps = mFpsRange.max.getIntValue(); // Clamp to the range. The current fps may be outside of this range if the display has // changed its set of supported refresh rates. const int intFps = std::clamp(fps.getIntValue(), minFps, maxFps); // Ensure non-zero range to avoid division by zero. const float fpsScale = static_cast(intFps - minFps) / std::max(1, maxFps - minFps); constexpr SkColor kMinFpsColor = SK_ColorRED; constexpr SkColor kMaxFpsColor = SK_ColorGREEN; constexpr float kAlpha = 0.8f; SkColor4f colorBase = SkColor4f::FromColor(kMaxFpsColor) * fpsScale; const SkColor4f minFpsColor = SkColor4f::FromColor(kMinFpsColor) * (1 - fpsScale); colorBase.fR = colorBase.fR + minFpsColor.fR; colorBase.fG = colorBase.fG + minFpsColor.fG; colorBase.fB = colorBase.fB + minFpsColor.fB; colorBase.fA = kAlpha; const SkColor color = colorBase.toSkColor(); auto buffers = SevenSegmentDrawer::draw(intFps, color, transformHint, mShowSpinner); it = mBufferCache.try_emplace({intFps, transformHint}, std::move(buffers)).first; } return it->second; } void RefreshRateOverlay::setViewport(ui::Size viewport) { constexpr int32_t kMaxWidth = 1000; const auto width = std::min({kMaxWidth, viewport.width, viewport.height}); const auto height = 2 * width; Rect frame((3 * width) >> 4, height >> 5); frame.offsetBy(width >> 5, height >> 4); createTransaction(mSurfaceControl->get()) .setMatrix(mSurfaceControl->get(), frame.getWidth() / static_cast(kBufferWidth), 0, 0, frame.getHeight() / static_cast(kBufferHeight)) .setPosition(mSurfaceControl->get(), frame.left, frame.top) .apply(); } void RefreshRateOverlay::setLayerStack(ui::LayerStack stack) { createTransaction(mSurfaceControl->get()).setLayerStack(mSurfaceControl->get(), stack).apply(); } void RefreshRateOverlay::changeRefreshRate(Fps fps) { mCurrentFps = fps; const auto buffer = getOrCreateBuffers(fps)[mFrame]; createTransaction(mSurfaceControl->get()).setBuffer(mSurfaceControl->get(), buffer).apply(); } void RefreshRateOverlay::animate() { if (!mShowSpinner || !mCurrentFps) return; const auto& buffers = getOrCreateBuffers(*mCurrentFps); mFrame = (mFrame + 1) % buffers.size(); const auto buffer = buffers[mFrame]; createTransaction(mSurfaceControl->get()).setBuffer(mSurfaceControl->get(), buffer).apply(); } } // namespace android