/* * Copyright 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #undef LOG_TAG #define LOG_TAG "LayerHistory" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #include "LayerHistory.h" #include #include #include #include #include #include #include #include #include #include "../Layer.h" #include "LayerInfo.h" namespace android::scheduler { namespace { bool isLayerActive(const LayerInfo& info, nsecs_t threshold) { // Layers with an explicit vote are always kept active if (info.getSetFrameRateVote().rate.isValid()) { return true; } return info.isVisible() && info.getLastUpdatedTime() >= threshold; } bool traceEnabled() { return property_get_bool("debug.sf.layer_history_trace", false); } bool useFrameRatePriority() { char value[PROPERTY_VALUE_MAX]; property_get("debug.sf.use_frame_rate_priority", value, "1"); return atoi(value); } void trace(const LayerInfo& info, LayerHistory::LayerVoteType type, int fps) { const auto traceType = [&](LayerHistory::LayerVoteType checkedType, int value) { ATRACE_INT(info.getTraceTag(checkedType), type == checkedType ? value : 0); }; traceType(LayerHistory::LayerVoteType::NoVote, 1); traceType(LayerHistory::LayerVoteType::Heuristic, fps); traceType(LayerHistory::LayerVoteType::ExplicitDefault, fps); traceType(LayerHistory::LayerVoteType::ExplicitExactOrMultiple, fps); traceType(LayerHistory::LayerVoteType::ExplicitExact, fps); traceType(LayerHistory::LayerVoteType::Min, 1); traceType(LayerHistory::LayerVoteType::Max, 1); ALOGD("%s: %s @ %d Hz", __FUNCTION__, info.getName().c_str(), fps); } } // namespace LayerHistory::LayerHistory() : mTraceEnabled(traceEnabled()), mUseFrameRatePriority(useFrameRatePriority()) { LayerInfo::setTraceEnabled(mTraceEnabled); } LayerHistory::~LayerHistory() = default; void LayerHistory::registerLayer(Layer* layer, LayerVoteType type) { std::lock_guard lock(mLock); LOG_ALWAYS_FATAL_IF(findLayer(layer->getSequence()).first != LayerStatus::NotFound, "%s already registered", layer->getName().c_str()); auto info = std::make_unique(layer->getName(), layer->getOwnerUid(), type); // The layer can be placed on either map, it is assumed that partitionLayers() will be called // to correct them. mInactiveLayerInfos.insert({layer->getSequence(), std::make_pair(layer, std::move(info))}); } void LayerHistory::deregisterLayer(Layer* layer) { std::lock_guard lock(mLock); if (!mActiveLayerInfos.erase(layer->getSequence())) { if (!mInactiveLayerInfos.erase(layer->getSequence())) { LOG_ALWAYS_FATAL("%s: unknown layer %p", __FUNCTION__, layer); } } } void LayerHistory::record(Layer* layer, nsecs_t presentTime, nsecs_t now, LayerUpdateType updateType) { std::lock_guard lock(mLock); auto id = layer->getSequence(); auto [found, layerPair] = findLayer(id); if (found == LayerStatus::NotFound) { // Offscreen layer ALOGV("%s: %s not registered", __func__, layer->getName().c_str()); return; } const auto& info = layerPair->second; const auto layerProps = LayerInfo::LayerProps{ .visible = layer->isVisible(), .bounds = layer->getBounds(), .transform = layer->getTransform(), .setFrameRateVote = layer->getFrameRateForLayerTree(), .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(), }; info->setLastPresentTime(presentTime, now, updateType, mModeChangePending, layerProps); // Activate layer if inactive. if (found == LayerStatus::LayerInInactiveMap) { mActiveLayerInfos.insert( {id, std::make_pair(layerPair->first, std::move(layerPair->second))}); mInactiveLayerInfos.erase(id); } } auto LayerHistory::summarize(const RefreshRateConfigs& configs, nsecs_t now) -> Summary { Summary summary; std::lock_guard lock(mLock); partitionLayers(now); for (const auto& [key, value] : mActiveLayerInfos) { auto& info = value.second; const auto frameRateSelectionPriority = info->getFrameRateSelectionPriority(); const auto layerFocused = Layer::isLayerFocusedBasedOnPriority(frameRateSelectionPriority); ALOGV("%s has priority: %d %s focused", info->getName().c_str(), frameRateSelectionPriority, layerFocused ? "" : "not"); const auto vote = info->getRefreshRateVote(configs, now); // Skip NoVote layer as those don't have any requirements if (vote.type == LayerVoteType::NoVote) { continue; } // Compute the layer's position on the screen const Rect bounds = Rect(info->getBounds()); const ui::Transform transform = info->getTransform(); constexpr bool roundOutwards = true; Rect transformed = transform.transform(bounds, roundOutwards); const float layerArea = transformed.getWidth() * transformed.getHeight(); float weight = mDisplayArea ? layerArea / mDisplayArea : 0.0f; summary.push_back({info->getName(), info->getOwnerUid(), vote.type, vote.fps, vote.seamlessness, weight, layerFocused}); if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, vote.type, vote.fps.getIntValue()); } } return summary; } void LayerHistory::partitionLayers(nsecs_t now) { const nsecs_t threshold = getActiveLayerThreshold(now); // iterate over inactive map LayerInfos::iterator it = mInactiveLayerInfos.begin(); while (it != mInactiveLayerInfos.end()) { auto& [layerUnsafe, info] = it->second; if (isLayerActive(*info, threshold)) { // move this to the active map mActiveLayerInfos.insert({it->first, std::move(it->second)}); it = mInactiveLayerInfos.erase(it); } else { if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, LayerVoteType::NoVote, 0); } info->onLayerInactive(now); it++; } } // iterate over active map it = mActiveLayerInfos.begin(); while (it != mActiveLayerInfos.end()) { auto& [layerUnsafe, info] = it->second; if (isLayerActive(*info, threshold)) { // Set layer vote if set const auto frameRate = info->getSetFrameRateVote(); const auto voteType = [&]() { switch (frameRate.type) { case Layer::FrameRateCompatibility::Default: return LayerVoteType::ExplicitDefault; case Layer::FrameRateCompatibility::ExactOrMultiple: return LayerVoteType::ExplicitExactOrMultiple; case Layer::FrameRateCompatibility::NoVote: return LayerVoteType::NoVote; case Layer::FrameRateCompatibility::Exact: return LayerVoteType::ExplicitExact; } }(); if (frameRate.rate.isValid() || voteType == LayerVoteType::NoVote) { const auto type = info->isVisible() ? voteType : LayerVoteType::NoVote; info->setLayerVote({type, frameRate.rate, frameRate.seamlessness}); } else { info->resetLayerVote(); } it++; } else { if (CC_UNLIKELY(mTraceEnabled)) { trace(*info, LayerVoteType::NoVote, 0); } info->onLayerInactive(now); // move this to the inactive map mInactiveLayerInfos.insert({it->first, std::move(it->second)}); it = mActiveLayerInfos.erase(it); } } } void LayerHistory::clear() { std::lock_guard lock(mLock); for (const auto& [key, value] : mActiveLayerInfos) { value.second->clearHistory(systemTime()); } } std::string LayerHistory::dump() const { std::lock_guard lock(mLock); return base::StringPrintf("LayerHistory{size=%zu, active=%zu}", mActiveLayerInfos.size() + mInactiveLayerInfos.size(), mActiveLayerInfos.size()); } float LayerHistory::getLayerFramerate(nsecs_t now, int32_t id) const { std::lock_guard lock(mLock); auto [found, layerPair] = findLayer(id); if (found != LayerStatus::NotFound) { return layerPair->second->getFps(now).getValue(); } return 0.f; } auto LayerHistory::findLayer(int32_t id) -> std::pair { // the layer could be in either the active or inactive map, try both auto it = mActiveLayerInfos.find(id); if (it != mActiveLayerInfos.end()) { return {LayerStatus::LayerInActiveMap, &(it->second)}; } it = mInactiveLayerInfos.find(id); if (it != mInactiveLayerInfos.end()) { return {LayerStatus::LayerInInactiveMap, &(it->second)}; } return {LayerStatus::NotFound, nullptr}; } } // namespace android::scheduler