443 lines
42 KiB
C++
443 lines
42 KiB
C++
// Generated Code - DO NOT EDIT !!
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// generated by 'emugen'
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#include <string.h>
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#include "gl2_client_context.h"
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#include <stdio.h>
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int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
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{
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glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
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glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
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glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
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glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
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glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
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glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
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glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
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glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
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glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
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glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
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glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
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glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
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glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
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glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
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glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
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glClear = (glClear_client_proc_t) getProc("glClear", userData);
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glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
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glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
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glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
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glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
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glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
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glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
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glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
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glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
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glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
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glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
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glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
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glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
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glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
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glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
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glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
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glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
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glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
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glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
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glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
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glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
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glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
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glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
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glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
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glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
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glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
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glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
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glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
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glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
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glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
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glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
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glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
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glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
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glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
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glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
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glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
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glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
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glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
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glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
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glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
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glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
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glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
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glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
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glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
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glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
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glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
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glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
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glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
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glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
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glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
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glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
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glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
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glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
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glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
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glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
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glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
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glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
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glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
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glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
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glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
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glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
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glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
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glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
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glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
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glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
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glHint = (glHint_client_proc_t) getProc("glHint", userData);
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glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
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glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
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glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
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glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
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glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
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glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
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glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
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glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
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glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
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glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
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glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
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glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
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glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
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glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
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glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
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glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
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glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
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glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
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glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
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glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
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glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
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glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
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glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
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glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
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glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
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glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
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glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
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glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
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glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
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glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
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glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
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glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
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glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
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glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
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glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
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glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
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glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
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glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
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glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
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glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
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glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
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glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
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glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
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glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
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glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
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glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
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glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
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glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
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glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
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glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
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glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
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glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
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glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
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glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
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glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
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glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
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glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
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glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
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glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
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glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
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glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
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glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
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glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
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glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
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glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
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glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
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glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
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glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
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glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
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glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
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glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
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glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
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glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
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glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
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glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
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glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
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glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
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glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
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glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
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glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
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glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
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glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
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glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
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glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
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glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
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glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
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glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
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glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
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glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
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glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
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glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
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glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
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glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
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glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
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glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
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glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
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glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
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glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
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glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
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glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
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glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
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glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
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glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
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glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
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glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
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glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
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glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
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glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
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glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
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glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
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glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
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glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
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glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
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glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
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glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
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glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
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glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
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glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
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glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
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glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
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glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
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glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
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glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
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glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
|
|
glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
|
|
glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
|
|
glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
|
|
glGenVertexArrays = (glGenVertexArrays_client_proc_t) getProc("glGenVertexArrays", userData);
|
|
glBindVertexArray = (glBindVertexArray_client_proc_t) getProc("glBindVertexArray", userData);
|
|
glDeleteVertexArrays = (glDeleteVertexArrays_client_proc_t) getProc("glDeleteVertexArrays", userData);
|
|
glIsVertexArray = (glIsVertexArray_client_proc_t) getProc("glIsVertexArray", userData);
|
|
glMapBufferRange = (glMapBufferRange_client_proc_t) getProc("glMapBufferRange", userData);
|
|
glUnmapBuffer = (glUnmapBuffer_client_proc_t) getProc("glUnmapBuffer", userData);
|
|
glFlushMappedBufferRange = (glFlushMappedBufferRange_client_proc_t) getProc("glFlushMappedBufferRange", userData);
|
|
glMapBufferRangeAEMU = (glMapBufferRangeAEMU_client_proc_t) getProc("glMapBufferRangeAEMU", userData);
|
|
glUnmapBufferAEMU = (glUnmapBufferAEMU_client_proc_t) getProc("glUnmapBufferAEMU", userData);
|
|
glFlushMappedBufferRangeAEMU = (glFlushMappedBufferRangeAEMU_client_proc_t) getProc("glFlushMappedBufferRangeAEMU", userData);
|
|
glReadPixelsOffsetAEMU = (glReadPixelsOffsetAEMU_client_proc_t) getProc("glReadPixelsOffsetAEMU", userData);
|
|
glCompressedTexImage2DOffsetAEMU = (glCompressedTexImage2DOffsetAEMU_client_proc_t) getProc("glCompressedTexImage2DOffsetAEMU", userData);
|
|
glCompressedTexSubImage2DOffsetAEMU = (glCompressedTexSubImage2DOffsetAEMU_client_proc_t) getProc("glCompressedTexSubImage2DOffsetAEMU", userData);
|
|
glTexImage2DOffsetAEMU = (glTexImage2DOffsetAEMU_client_proc_t) getProc("glTexImage2DOffsetAEMU", userData);
|
|
glTexSubImage2DOffsetAEMU = (glTexSubImage2DOffsetAEMU_client_proc_t) getProc("glTexSubImage2DOffsetAEMU", userData);
|
|
glBindBufferRange = (glBindBufferRange_client_proc_t) getProc("glBindBufferRange", userData);
|
|
glBindBufferBase = (glBindBufferBase_client_proc_t) getProc("glBindBufferBase", userData);
|
|
glCopyBufferSubData = (glCopyBufferSubData_client_proc_t) getProc("glCopyBufferSubData", userData);
|
|
glClearBufferiv = (glClearBufferiv_client_proc_t) getProc("glClearBufferiv", userData);
|
|
glClearBufferuiv = (glClearBufferuiv_client_proc_t) getProc("glClearBufferuiv", userData);
|
|
glClearBufferfv = (glClearBufferfv_client_proc_t) getProc("glClearBufferfv", userData);
|
|
glClearBufferfi = (glClearBufferfi_client_proc_t) getProc("glClearBufferfi", userData);
|
|
glGetBufferParameteri64v = (glGetBufferParameteri64v_client_proc_t) getProc("glGetBufferParameteri64v", userData);
|
|
glGetBufferPointerv = (glGetBufferPointerv_client_proc_t) getProc("glGetBufferPointerv", userData);
|
|
glUniformBlockBinding = (glUniformBlockBinding_client_proc_t) getProc("glUniformBlockBinding", userData);
|
|
glGetUniformBlockIndex = (glGetUniformBlockIndex_client_proc_t) getProc("glGetUniformBlockIndex", userData);
|
|
glGetUniformIndices = (glGetUniformIndices_client_proc_t) getProc("glGetUniformIndices", userData);
|
|
glGetUniformIndicesAEMU = (glGetUniformIndicesAEMU_client_proc_t) getProc("glGetUniformIndicesAEMU", userData);
|
|
glGetActiveUniformBlockiv = (glGetActiveUniformBlockiv_client_proc_t) getProc("glGetActiveUniformBlockiv", userData);
|
|
glGetActiveUniformBlockName = (glGetActiveUniformBlockName_client_proc_t) getProc("glGetActiveUniformBlockName", userData);
|
|
glUniform1ui = (glUniform1ui_client_proc_t) getProc("glUniform1ui", userData);
|
|
glUniform2ui = (glUniform2ui_client_proc_t) getProc("glUniform2ui", userData);
|
|
glUniform3ui = (glUniform3ui_client_proc_t) getProc("glUniform3ui", userData);
|
|
glUniform4ui = (glUniform4ui_client_proc_t) getProc("glUniform4ui", userData);
|
|
glUniform1uiv = (glUniform1uiv_client_proc_t) getProc("glUniform1uiv", userData);
|
|
glUniform2uiv = (glUniform2uiv_client_proc_t) getProc("glUniform2uiv", userData);
|
|
glUniform3uiv = (glUniform3uiv_client_proc_t) getProc("glUniform3uiv", userData);
|
|
glUniform4uiv = (glUniform4uiv_client_proc_t) getProc("glUniform4uiv", userData);
|
|
glUniformMatrix2x3fv = (glUniformMatrix2x3fv_client_proc_t) getProc("glUniformMatrix2x3fv", userData);
|
|
glUniformMatrix3x2fv = (glUniformMatrix3x2fv_client_proc_t) getProc("glUniformMatrix3x2fv", userData);
|
|
glUniformMatrix2x4fv = (glUniformMatrix2x4fv_client_proc_t) getProc("glUniformMatrix2x4fv", userData);
|
|
glUniformMatrix4x2fv = (glUniformMatrix4x2fv_client_proc_t) getProc("glUniformMatrix4x2fv", userData);
|
|
glUniformMatrix3x4fv = (glUniformMatrix3x4fv_client_proc_t) getProc("glUniformMatrix3x4fv", userData);
|
|
glUniformMatrix4x3fv = (glUniformMatrix4x3fv_client_proc_t) getProc("glUniformMatrix4x3fv", userData);
|
|
glGetUniformuiv = (glGetUniformuiv_client_proc_t) getProc("glGetUniformuiv", userData);
|
|
glGetActiveUniformsiv = (glGetActiveUniformsiv_client_proc_t) getProc("glGetActiveUniformsiv", userData);
|
|
glVertexAttribI4i = (glVertexAttribI4i_client_proc_t) getProc("glVertexAttribI4i", userData);
|
|
glVertexAttribI4ui = (glVertexAttribI4ui_client_proc_t) getProc("glVertexAttribI4ui", userData);
|
|
glVertexAttribI4iv = (glVertexAttribI4iv_client_proc_t) getProc("glVertexAttribI4iv", userData);
|
|
glVertexAttribI4uiv = (glVertexAttribI4uiv_client_proc_t) getProc("glVertexAttribI4uiv", userData);
|
|
glVertexAttribIPointer = (glVertexAttribIPointer_client_proc_t) getProc("glVertexAttribIPointer", userData);
|
|
glVertexAttribIPointerOffsetAEMU = (glVertexAttribIPointerOffsetAEMU_client_proc_t) getProc("glVertexAttribIPointerOffsetAEMU", userData);
|
|
glVertexAttribIPointerDataAEMU = (glVertexAttribIPointerDataAEMU_client_proc_t) getProc("glVertexAttribIPointerDataAEMU", userData);
|
|
glGetVertexAttribIiv = (glGetVertexAttribIiv_client_proc_t) getProc("glGetVertexAttribIiv", userData);
|
|
glGetVertexAttribIuiv = (glGetVertexAttribIuiv_client_proc_t) getProc("glGetVertexAttribIuiv", userData);
|
|
glVertexAttribDivisor = (glVertexAttribDivisor_client_proc_t) getProc("glVertexAttribDivisor", userData);
|
|
glDrawArraysInstanced = (glDrawArraysInstanced_client_proc_t) getProc("glDrawArraysInstanced", userData);
|
|
glDrawElementsInstanced = (glDrawElementsInstanced_client_proc_t) getProc("glDrawElementsInstanced", userData);
|
|
glDrawElementsInstancedDataAEMU = (glDrawElementsInstancedDataAEMU_client_proc_t) getProc("glDrawElementsInstancedDataAEMU", userData);
|
|
glDrawElementsInstancedOffsetAEMU = (glDrawElementsInstancedOffsetAEMU_client_proc_t) getProc("glDrawElementsInstancedOffsetAEMU", userData);
|
|
glDrawRangeElements = (glDrawRangeElements_client_proc_t) getProc("glDrawRangeElements", userData);
|
|
glDrawRangeElementsDataAEMU = (glDrawRangeElementsDataAEMU_client_proc_t) getProc("glDrawRangeElementsDataAEMU", userData);
|
|
glDrawRangeElementsOffsetAEMU = (glDrawRangeElementsOffsetAEMU_client_proc_t) getProc("glDrawRangeElementsOffsetAEMU", userData);
|
|
glFenceSync = (glFenceSync_client_proc_t) getProc("glFenceSync", userData);
|
|
glClientWaitSync = (glClientWaitSync_client_proc_t) getProc("glClientWaitSync", userData);
|
|
glWaitSync = (glWaitSync_client_proc_t) getProc("glWaitSync", userData);
|
|
glDeleteSync = (glDeleteSync_client_proc_t) getProc("glDeleteSync", userData);
|
|
glIsSync = (glIsSync_client_proc_t) getProc("glIsSync", userData);
|
|
glGetSynciv = (glGetSynciv_client_proc_t) getProc("glGetSynciv", userData);
|
|
glFenceSyncAEMU = (glFenceSyncAEMU_client_proc_t) getProc("glFenceSyncAEMU", userData);
|
|
glClientWaitSyncAEMU = (glClientWaitSyncAEMU_client_proc_t) getProc("glClientWaitSyncAEMU", userData);
|
|
glWaitSyncAEMU = (glWaitSyncAEMU_client_proc_t) getProc("glWaitSyncAEMU", userData);
|
|
glDeleteSyncAEMU = (glDeleteSyncAEMU_client_proc_t) getProc("glDeleteSyncAEMU", userData);
|
|
glIsSyncAEMU = (glIsSyncAEMU_client_proc_t) getProc("glIsSyncAEMU", userData);
|
|
glGetSyncivAEMU = (glGetSyncivAEMU_client_proc_t) getProc("glGetSyncivAEMU", userData);
|
|
glDrawBuffers = (glDrawBuffers_client_proc_t) getProc("glDrawBuffers", userData);
|
|
glReadBuffer = (glReadBuffer_client_proc_t) getProc("glReadBuffer", userData);
|
|
glBlitFramebuffer = (glBlitFramebuffer_client_proc_t) getProc("glBlitFramebuffer", userData);
|
|
glInvalidateFramebuffer = (glInvalidateFramebuffer_client_proc_t) getProc("glInvalidateFramebuffer", userData);
|
|
glInvalidateSubFramebuffer = (glInvalidateSubFramebuffer_client_proc_t) getProc("glInvalidateSubFramebuffer", userData);
|
|
glFramebufferTextureLayer = (glFramebufferTextureLayer_client_proc_t) getProc("glFramebufferTextureLayer", userData);
|
|
glRenderbufferStorageMultisample = (glRenderbufferStorageMultisample_client_proc_t) getProc("glRenderbufferStorageMultisample", userData);
|
|
glTexStorage2D = (glTexStorage2D_client_proc_t) getProc("glTexStorage2D", userData);
|
|
glGetInternalformativ = (glGetInternalformativ_client_proc_t) getProc("glGetInternalformativ", userData);
|
|
glBeginTransformFeedback = (glBeginTransformFeedback_client_proc_t) getProc("glBeginTransformFeedback", userData);
|
|
glEndTransformFeedback = (glEndTransformFeedback_client_proc_t) getProc("glEndTransformFeedback", userData);
|
|
glGenTransformFeedbacks = (glGenTransformFeedbacks_client_proc_t) getProc("glGenTransformFeedbacks", userData);
|
|
glDeleteTransformFeedbacks = (glDeleteTransformFeedbacks_client_proc_t) getProc("glDeleteTransformFeedbacks", userData);
|
|
glBindTransformFeedback = (glBindTransformFeedback_client_proc_t) getProc("glBindTransformFeedback", userData);
|
|
glPauseTransformFeedback = (glPauseTransformFeedback_client_proc_t) getProc("glPauseTransformFeedback", userData);
|
|
glResumeTransformFeedback = (glResumeTransformFeedback_client_proc_t) getProc("glResumeTransformFeedback", userData);
|
|
glIsTransformFeedback = (glIsTransformFeedback_client_proc_t) getProc("glIsTransformFeedback", userData);
|
|
glTransformFeedbackVaryings = (glTransformFeedbackVaryings_client_proc_t) getProc("glTransformFeedbackVaryings", userData);
|
|
glTransformFeedbackVaryingsAEMU = (glTransformFeedbackVaryingsAEMU_client_proc_t) getProc("glTransformFeedbackVaryingsAEMU", userData);
|
|
glGetTransformFeedbackVarying = (glGetTransformFeedbackVarying_client_proc_t) getProc("glGetTransformFeedbackVarying", userData);
|
|
glGenSamplers = (glGenSamplers_client_proc_t) getProc("glGenSamplers", userData);
|
|
glDeleteSamplers = (glDeleteSamplers_client_proc_t) getProc("glDeleteSamplers", userData);
|
|
glBindSampler = (glBindSampler_client_proc_t) getProc("glBindSampler", userData);
|
|
glSamplerParameterf = (glSamplerParameterf_client_proc_t) getProc("glSamplerParameterf", userData);
|
|
glSamplerParameteri = (glSamplerParameteri_client_proc_t) getProc("glSamplerParameteri", userData);
|
|
glSamplerParameterfv = (glSamplerParameterfv_client_proc_t) getProc("glSamplerParameterfv", userData);
|
|
glSamplerParameteriv = (glSamplerParameteriv_client_proc_t) getProc("glSamplerParameteriv", userData);
|
|
glGetSamplerParameterfv = (glGetSamplerParameterfv_client_proc_t) getProc("glGetSamplerParameterfv", userData);
|
|
glGetSamplerParameteriv = (glGetSamplerParameteriv_client_proc_t) getProc("glGetSamplerParameteriv", userData);
|
|
glIsSampler = (glIsSampler_client_proc_t) getProc("glIsSampler", userData);
|
|
glGenQueries = (glGenQueries_client_proc_t) getProc("glGenQueries", userData);
|
|
glDeleteQueries = (glDeleteQueries_client_proc_t) getProc("glDeleteQueries", userData);
|
|
glBeginQuery = (glBeginQuery_client_proc_t) getProc("glBeginQuery", userData);
|
|
glEndQuery = (glEndQuery_client_proc_t) getProc("glEndQuery", userData);
|
|
glGetQueryiv = (glGetQueryiv_client_proc_t) getProc("glGetQueryiv", userData);
|
|
glGetQueryObjectuiv = (glGetQueryObjectuiv_client_proc_t) getProc("glGetQueryObjectuiv", userData);
|
|
glIsQuery = (glIsQuery_client_proc_t) getProc("glIsQuery", userData);
|
|
glProgramParameteri = (glProgramParameteri_client_proc_t) getProc("glProgramParameteri", userData);
|
|
glProgramBinary = (glProgramBinary_client_proc_t) getProc("glProgramBinary", userData);
|
|
glGetProgramBinary = (glGetProgramBinary_client_proc_t) getProc("glGetProgramBinary", userData);
|
|
glGetFragDataLocation = (glGetFragDataLocation_client_proc_t) getProc("glGetFragDataLocation", userData);
|
|
glGetInteger64v = (glGetInteger64v_client_proc_t) getProc("glGetInteger64v", userData);
|
|
glGetIntegeri_v = (glGetIntegeri_v_client_proc_t) getProc("glGetIntegeri_v", userData);
|
|
glGetInteger64i_v = (glGetInteger64i_v_client_proc_t) getProc("glGetInteger64i_v", userData);
|
|
glTexImage3D = (glTexImage3D_client_proc_t) getProc("glTexImage3D", userData);
|
|
glTexImage3DOffsetAEMU = (glTexImage3DOffsetAEMU_client_proc_t) getProc("glTexImage3DOffsetAEMU", userData);
|
|
glTexStorage3D = (glTexStorage3D_client_proc_t) getProc("glTexStorage3D", userData);
|
|
glTexSubImage3D = (glTexSubImage3D_client_proc_t) getProc("glTexSubImage3D", userData);
|
|
glTexSubImage3DOffsetAEMU = (glTexSubImage3DOffsetAEMU_client_proc_t) getProc("glTexSubImage3DOffsetAEMU", userData);
|
|
glCompressedTexImage3D = (glCompressedTexImage3D_client_proc_t) getProc("glCompressedTexImage3D", userData);
|
|
glCompressedTexImage3DOffsetAEMU = (glCompressedTexImage3DOffsetAEMU_client_proc_t) getProc("glCompressedTexImage3DOffsetAEMU", userData);
|
|
glCompressedTexSubImage3D = (glCompressedTexSubImage3D_client_proc_t) getProc("glCompressedTexSubImage3D", userData);
|
|
glCompressedTexSubImage3DOffsetAEMU = (glCompressedTexSubImage3DOffsetAEMU_client_proc_t) getProc("glCompressedTexSubImage3DOffsetAEMU", userData);
|
|
glCopyTexSubImage3D = (glCopyTexSubImage3D_client_proc_t) getProc("glCopyTexSubImage3D", userData);
|
|
glGetStringi = (glGetStringi_client_proc_t) getProc("glGetStringi", userData);
|
|
glGetBooleani_v = (glGetBooleani_v_client_proc_t) getProc("glGetBooleani_v", userData);
|
|
glMemoryBarrier = (glMemoryBarrier_client_proc_t) getProc("glMemoryBarrier", userData);
|
|
glMemoryBarrierByRegion = (glMemoryBarrierByRegion_client_proc_t) getProc("glMemoryBarrierByRegion", userData);
|
|
glGenProgramPipelines = (glGenProgramPipelines_client_proc_t) getProc("glGenProgramPipelines", userData);
|
|
glDeleteProgramPipelines = (glDeleteProgramPipelines_client_proc_t) getProc("glDeleteProgramPipelines", userData);
|
|
glBindProgramPipeline = (glBindProgramPipeline_client_proc_t) getProc("glBindProgramPipeline", userData);
|
|
glGetProgramPipelineiv = (glGetProgramPipelineiv_client_proc_t) getProc("glGetProgramPipelineiv", userData);
|
|
glGetProgramPipelineInfoLog = (glGetProgramPipelineInfoLog_client_proc_t) getProc("glGetProgramPipelineInfoLog", userData);
|
|
glValidateProgramPipeline = (glValidateProgramPipeline_client_proc_t) getProc("glValidateProgramPipeline", userData);
|
|
glIsProgramPipeline = (glIsProgramPipeline_client_proc_t) getProc("glIsProgramPipeline", userData);
|
|
glUseProgramStages = (glUseProgramStages_client_proc_t) getProc("glUseProgramStages", userData);
|
|
glActiveShaderProgram = (glActiveShaderProgram_client_proc_t) getProc("glActiveShaderProgram", userData);
|
|
glCreateShaderProgramv = (glCreateShaderProgramv_client_proc_t) getProc("glCreateShaderProgramv", userData);
|
|
glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_client_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
|
|
glProgramUniform1f = (glProgramUniform1f_client_proc_t) getProc("glProgramUniform1f", userData);
|
|
glProgramUniform2f = (glProgramUniform2f_client_proc_t) getProc("glProgramUniform2f", userData);
|
|
glProgramUniform3f = (glProgramUniform3f_client_proc_t) getProc("glProgramUniform3f", userData);
|
|
glProgramUniform4f = (glProgramUniform4f_client_proc_t) getProc("glProgramUniform4f", userData);
|
|
glProgramUniform1i = (glProgramUniform1i_client_proc_t) getProc("glProgramUniform1i", userData);
|
|
glProgramUniform2i = (glProgramUniform2i_client_proc_t) getProc("glProgramUniform2i", userData);
|
|
glProgramUniform3i = (glProgramUniform3i_client_proc_t) getProc("glProgramUniform3i", userData);
|
|
glProgramUniform4i = (glProgramUniform4i_client_proc_t) getProc("glProgramUniform4i", userData);
|
|
glProgramUniform1ui = (glProgramUniform1ui_client_proc_t) getProc("glProgramUniform1ui", userData);
|
|
glProgramUniform2ui = (glProgramUniform2ui_client_proc_t) getProc("glProgramUniform2ui", userData);
|
|
glProgramUniform3ui = (glProgramUniform3ui_client_proc_t) getProc("glProgramUniform3ui", userData);
|
|
glProgramUniform4ui = (glProgramUniform4ui_client_proc_t) getProc("glProgramUniform4ui", userData);
|
|
glProgramUniform1fv = (glProgramUniform1fv_client_proc_t) getProc("glProgramUniform1fv", userData);
|
|
glProgramUniform2fv = (glProgramUniform2fv_client_proc_t) getProc("glProgramUniform2fv", userData);
|
|
glProgramUniform3fv = (glProgramUniform3fv_client_proc_t) getProc("glProgramUniform3fv", userData);
|
|
glProgramUniform4fv = (glProgramUniform4fv_client_proc_t) getProc("glProgramUniform4fv", userData);
|
|
glProgramUniform1iv = (glProgramUniform1iv_client_proc_t) getProc("glProgramUniform1iv", userData);
|
|
glProgramUniform2iv = (glProgramUniform2iv_client_proc_t) getProc("glProgramUniform2iv", userData);
|
|
glProgramUniform3iv = (glProgramUniform3iv_client_proc_t) getProc("glProgramUniform3iv", userData);
|
|
glProgramUniform4iv = (glProgramUniform4iv_client_proc_t) getProc("glProgramUniform4iv", userData);
|
|
glProgramUniform1uiv = (glProgramUniform1uiv_client_proc_t) getProc("glProgramUniform1uiv", userData);
|
|
glProgramUniform2uiv = (glProgramUniform2uiv_client_proc_t) getProc("glProgramUniform2uiv", userData);
|
|
glProgramUniform3uiv = (glProgramUniform3uiv_client_proc_t) getProc("glProgramUniform3uiv", userData);
|
|
glProgramUniform4uiv = (glProgramUniform4uiv_client_proc_t) getProc("glProgramUniform4uiv", userData);
|
|
glProgramUniformMatrix2fv = (glProgramUniformMatrix2fv_client_proc_t) getProc("glProgramUniformMatrix2fv", userData);
|
|
glProgramUniformMatrix3fv = (glProgramUniformMatrix3fv_client_proc_t) getProc("glProgramUniformMatrix3fv", userData);
|
|
glProgramUniformMatrix4fv = (glProgramUniformMatrix4fv_client_proc_t) getProc("glProgramUniformMatrix4fv", userData);
|
|
glProgramUniformMatrix2x3fv = (glProgramUniformMatrix2x3fv_client_proc_t) getProc("glProgramUniformMatrix2x3fv", userData);
|
|
glProgramUniformMatrix3x2fv = (glProgramUniformMatrix3x2fv_client_proc_t) getProc("glProgramUniformMatrix3x2fv", userData);
|
|
glProgramUniformMatrix2x4fv = (glProgramUniformMatrix2x4fv_client_proc_t) getProc("glProgramUniformMatrix2x4fv", userData);
|
|
glProgramUniformMatrix4x2fv = (glProgramUniformMatrix4x2fv_client_proc_t) getProc("glProgramUniformMatrix4x2fv", userData);
|
|
glProgramUniformMatrix3x4fv = (glProgramUniformMatrix3x4fv_client_proc_t) getProc("glProgramUniformMatrix3x4fv", userData);
|
|
glProgramUniformMatrix4x3fv = (glProgramUniformMatrix4x3fv_client_proc_t) getProc("glProgramUniformMatrix4x3fv", userData);
|
|
glGetProgramInterfaceiv = (glGetProgramInterfaceiv_client_proc_t) getProc("glGetProgramInterfaceiv", userData);
|
|
glGetProgramResourceiv = (glGetProgramResourceiv_client_proc_t) getProc("glGetProgramResourceiv", userData);
|
|
glGetProgramResourceIndex = (glGetProgramResourceIndex_client_proc_t) getProc("glGetProgramResourceIndex", userData);
|
|
glGetProgramResourceLocation = (glGetProgramResourceLocation_client_proc_t) getProc("glGetProgramResourceLocation", userData);
|
|
glGetProgramResourceName = (glGetProgramResourceName_client_proc_t) getProc("glGetProgramResourceName", userData);
|
|
glBindImageTexture = (glBindImageTexture_client_proc_t) getProc("glBindImageTexture", userData);
|
|
glDispatchCompute = (glDispatchCompute_client_proc_t) getProc("glDispatchCompute", userData);
|
|
glDispatchComputeIndirect = (glDispatchComputeIndirect_client_proc_t) getProc("glDispatchComputeIndirect", userData);
|
|
glBindVertexBuffer = (glBindVertexBuffer_client_proc_t) getProc("glBindVertexBuffer", userData);
|
|
glVertexAttribBinding = (glVertexAttribBinding_client_proc_t) getProc("glVertexAttribBinding", userData);
|
|
glVertexAttribFormat = (glVertexAttribFormat_client_proc_t) getProc("glVertexAttribFormat", userData);
|
|
glVertexAttribIFormat = (glVertexAttribIFormat_client_proc_t) getProc("glVertexAttribIFormat", userData);
|
|
glVertexBindingDivisor = (glVertexBindingDivisor_client_proc_t) getProc("glVertexBindingDivisor", userData);
|
|
glDrawArraysIndirect = (glDrawArraysIndirect_client_proc_t) getProc("glDrawArraysIndirect", userData);
|
|
glDrawArraysIndirectDataAEMU = (glDrawArraysIndirectDataAEMU_client_proc_t) getProc("glDrawArraysIndirectDataAEMU", userData);
|
|
glDrawArraysIndirectOffsetAEMU = (glDrawArraysIndirectOffsetAEMU_client_proc_t) getProc("glDrawArraysIndirectOffsetAEMU", userData);
|
|
glDrawElementsIndirect = (glDrawElementsIndirect_client_proc_t) getProc("glDrawElementsIndirect", userData);
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glDrawElementsIndirectDataAEMU = (glDrawElementsIndirectDataAEMU_client_proc_t) getProc("glDrawElementsIndirectDataAEMU", userData);
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glDrawElementsIndirectOffsetAEMU = (glDrawElementsIndirectOffsetAEMU_client_proc_t) getProc("glDrawElementsIndirectOffsetAEMU", userData);
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glTexStorage2DMultisample = (glTexStorage2DMultisample_client_proc_t) getProc("glTexStorage2DMultisample", userData);
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glSampleMaski = (glSampleMaski_client_proc_t) getProc("glSampleMaski", userData);
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glGetMultisamplefv = (glGetMultisamplefv_client_proc_t) getProc("glGetMultisamplefv", userData);
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glFramebufferParameteri = (glFramebufferParameteri_client_proc_t) getProc("glFramebufferParameteri", userData);
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glGetFramebufferParameteriv = (glGetFramebufferParameteriv_client_proc_t) getProc("glGetFramebufferParameteriv", userData);
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glGetTexLevelParameterfv = (glGetTexLevelParameterfv_client_proc_t) getProc("glGetTexLevelParameterfv", userData);
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glGetTexLevelParameteriv = (glGetTexLevelParameteriv_client_proc_t) getProc("glGetTexLevelParameteriv", userData);
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glMapBufferRangeDMA = (glMapBufferRangeDMA_client_proc_t) getProc("glMapBufferRangeDMA", userData);
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glUnmapBufferDMA = (glUnmapBufferDMA_client_proc_t) getProc("glUnmapBufferDMA", userData);
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glMapBufferRangeDirect = (glMapBufferRangeDirect_client_proc_t) getProc("glMapBufferRangeDirect", userData);
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glUnmapBufferDirect = (glUnmapBufferDirect_client_proc_t) getProc("glUnmapBufferDirect", userData);
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glFlushMappedBufferRangeDirect = (glFlushMappedBufferRangeDirect_client_proc_t) getProc("glFlushMappedBufferRangeDirect", userData);
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glGetGraphicsResetStatusEXT = (glGetGraphicsResetStatusEXT_client_proc_t) getProc("glGetGraphicsResetStatusEXT", userData);
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glReadnPixelsEXT = (glReadnPixelsEXT_client_proc_t) getProc("glReadnPixelsEXT", userData);
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glGetnUniformfvEXT = (glGetnUniformfvEXT_client_proc_t) getProc("glGetnUniformfvEXT", userData);
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glGetnUniformivEXT = (glGetnUniformivEXT_client_proc_t) getProc("glGetnUniformivEXT", userData);
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glDrawArraysNullAEMU = (glDrawArraysNullAEMU_client_proc_t) getProc("glDrawArraysNullAEMU", userData);
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glDrawElementsNullAEMU = (glDrawElementsNullAEMU_client_proc_t) getProc("glDrawElementsNullAEMU", userData);
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glDrawElementsOffsetNullAEMU = (glDrawElementsOffsetNullAEMU_client_proc_t) getProc("glDrawElementsOffsetNullAEMU", userData);
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glDrawElementsDataNullAEMU = (glDrawElementsDataNullAEMU_client_proc_t) getProc("glDrawElementsDataNullAEMU", userData);
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glUnmapBufferAsyncAEMU = (glUnmapBufferAsyncAEMU_client_proc_t) getProc("glUnmapBufferAsyncAEMU", userData);
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glFlushMappedBufferRangeAEMU2 = (glFlushMappedBufferRangeAEMU2_client_proc_t) getProc("glFlushMappedBufferRangeAEMU2", userData);
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glBufferDataSyncAEMU = (glBufferDataSyncAEMU_client_proc_t) getProc("glBufferDataSyncAEMU", userData);
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return 0;
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}
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