android13/external/deqp-deps/glslang/Test/glsl.es300.layoutOffset.err...

15 lines
212 B
GLSL

#version 300 es
layout (binding = 0, offset = 0) uniform UBO // offset can't use on under version es 300
{
vec4 a;
};
in vec4 in_vs;
out vec4 out_vs;
void main()
{
out_vs = in_vs + a;
}