#version 450
layout(local_size_x_id = 18, local_size_z_id = 19) in;
layout(local_size_x = 32, local_size_y = 32) in;
buffer bn {
uint a;
} bi;
void foo(uvec3 wgs)
{
bi.a = wgs.x * gl_WorkGroupSize.y * wgs.z;
}
void main()
foo(gl_WorkGroupSize);