android13/external/deqp-deps/glslang/Test/spv.fragmentDensity.vert

13 lines
324 B
GLSL

#version 450
// try using a fragment-only extension in a vertex shader
#extension GL_EXT_fragment_invocation_density : require
layout (location = 0) out uvec2 FragSize;
layout (location = 2) out int FragInvocationCount;
void main () {
FragSize = gl_FragSizeEXT;
FragInvocationCount = gl_FragInvocationCountEXT;
}