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Network stacks |
ExoPlayer is commonly used for streaming media over the internet. It supports multiple network stacks for making its underlying network requests. Your choice of network stack can have a significant impact on streaming performance.
This page outlines how to configure ExoPlayer to use your network stack of choice, lists the available options, and provides some guidance on how to choose a network stack for your application.
Configuring ExoPlayer to use a specific network stack
ExoPlayer loads data through DataSource
components, which it obtains from
DataSource.Factory
instances that are injected from application code.
If your application only needs to play http(s) content, selecting a network
stack is as simple as updating any DataSource.Factory
instances that your
application injects to be instances of the HttpDataSource.Factory
that corresponds to the network stack you wish to use. If your application also
needs to play non-http(s) content such as local files, use
new DefaultDataSourceFactory(
...
/* baseDataSourceFactory= */ new PreferredHttpDataSource.Factory(...));
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where PreferredHttpDataSource.Factory
is the factory corresponding to your
preferred network stack. The DefaultDataSourceFactory
layer adds in support
for non-http(s) sources such as local files.
The example below shows how to build an ExoPlayer
that will use the Cronet
network stack and also support playback of non-http(s) content.
// Given a CronetEngine and Executor, build a CronetDataSource.Factory.
CronetDataSource.Factory cronetDataSourceFactory =
new CronetDataSource.Factory(cronetEngine, executor);
// Wrap the CronetDataSource.Factory in a DefaultDataSource.Factory, which adds
// in support for requesting data from other sources (e.g., files, resources,
// etc).
DefaultDataSource.Factory dataSourceFactory =
new DefaultDataSource.Factory(
context,
/* baseDataSourceFactory= */ cronetDataSourceFactory);
// Inject the DefaultDataSourceFactory when creating the player.
ExoPlayer player =
new ExoPlayer.Builder(context)
.setMediaSourceFactory(new DefaultMediaSourceFactory(dataSourceFactory))
.build();
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Supported network stacks
ExoPlayer provides direct support for Cronet, OkHttp and Android's built-in network stack. It can also be extended to support any other network stack that works on Android.
Cronet
Cronet is the Chromium network stack made available to Android apps as a library. It takes advantage of multiple technologies that reduce the latency and increase the throughput of the network requests that your app needs to work, including those made by ExoPlayer. It natively supports the HTTP, HTTP/2, and HTTP/3 over QUIC protocols. Cronet is used by some of the world's biggest streaming applications, including YouTube.
ExoPlayer supports Cronet via its
Cronet extension.
Please see the extension's README.md
for detailed instructions on how to use
it. Note that the Cronet extension is able to use three underlying Cronet
implementations:
- Google Play Services: We recommend using this implementation in most
cases, and falling back to Android's built-in network stack
(i.e.,
DefaultHttpDataSource
) if Google Play Services is not available. - Cronet Embedded: May be a good choice if a large percentage of your users are in markets where Google Play Services is not widely available, or if you want to control the exact version of the Cronet implementation being used. The major disadvantage of Cronet Embedded is that it adds approximately 8MB to your application.
- Cronet Fallback: The fallback implementation of Cronet implements
Cronet's API as a wrapper around Android's built-in network stack. It should
not be used with ExoPlayer, since using Android's built-in network stack
directly (i.e., by using
DefaultHttpDataSource
) is more efficient.
OkHttp
OkHttp is another modern network stack that is widely used by many popular Android applications. It supports HTTP and HTTP/2, but does not yet support HTTP/3 over QUIC.
ExoPlayer supports OkHttp via its
OkHttp extension.
Please see the extension's README.md
for detailed instructions on how to use
it. When using the OkHttp extension, the network stack is embedded within the
application. This is similar to Cronet Embedded, however OkHttp is significantly
smaller, adding under 1MB to your application.
Android's built-in network stack
ExoPlayer supports use of Android's built-in network stack with
DefaultHttpDataSource
and DefaultHttpDataSource.Factory
, which are part of
the core ExoPlayer library.
The exact network stack implementation depends on the software running on the underlying device. On most devices (as of 2021) only HTTP is supported (i.e., HTTP/2 and HTTP/3 over QUIC are not supported).
Other network stacks
It's possible for applications to integrate other network stacks with ExoPlayer.
To do this, implement an HttpDataSource
that wraps the network stack,
together with a corresponding HttpDataSource.Factory
. ExoPlayer's Cronet and
OkHttp extensions are good examples of how to do this.
When integrating with a pure Java network stack, it's a good idea to implement a
DataSourceContractTest
to check that your HttpDataSource
implementation
behaves correctly. OkHttpDataSourceContractTest
in the OkHttp extension is a
good example of how to do this.
Choosing a network stack
The table below outlines the pros and cons of the network stacks supported by ExoPlayer.
Network stack | Protocols | APK size impact | Notes |
---|---|---|---|
Cronet (Google Play Services) | HTTP HTTP/2 HTTP/3 over QUIC |
Small (<100KB) |
Requires Google Play Services. Cronet version updated automatically |
Cronet (Embedded) | HTTP HTTP/2 HTTP/3 over QUIC |
Large (~8MB) |
Cronet version controlled by app developer |
Cronet (Fallback) | HTTP (varies by device) |
Small (<100KB) |
Not recommended for ExoPlayer |
OkHttp | HTTP HTTP/2 |
Small (<1MB) |
Requires Kotlin runtime |
Built-in network stack | HTTP (varies by device) |
None | Implementation varies by device |
The HTTP/2 and HTTP/3 over QUIC protocols can significantly improve media streaming performance. In particular when streaming adaptive media distributed via a content distribution network (CDN), there are cases for which use of these protocols can allow CDNs to operate much more efficiently. For this reason, Cronet's support for both HTTP/2 and HTTP/3 over QUIC (and OkHttp's support for HTTP/2), is a major benefit compared to using Android's built-in network stack, provided the servers on which the content is hosted also support these protocols.
When considering media streaming in isolation, we recommend use of Cronet
provided by Google Play Services, falling back to DefaultHttpDataSource
if
Google Play Services is unavailable. This recommendation strikes a good balance
between enabling use of HTTP/2 and HTTP/3 over QUIC on most devices, and
avoiding a significant increase in APK size. There are exceptions to this
recommendation. For cases where Google Play Services is likely to be unavailable
on a significant fraction of devices that will be running your application,
using Cronet Embedded or OkHttp may be more appropriate. Use of the built-in
network stack may be acceptable if APK size is a critical concern, or if media
streaming is only a minor part of your application's functionality.
Beyond just media, it's normally a good idea to choose a single network stack for all of the networking performed by your application. This allows resources (e.g., sockets) to be efficiently pooled and shared between ExoPlayer and other application components.
To assist with resource sharing, it's recommended to use a single CronetEngine
or OkHttpClient
instance throughout your application, when using Cronet or
OkHttp respectively.
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Since your application will most likely need to perform networking not related to media playback, your choice of network stack should ultimately factor in our recommendations above for media streaming in isolation, the requirements of any other components that perform networking, and their relative importance to your application.