49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_
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#define OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_
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#include <memory>
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#include <vector>
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#include "absl/types/optional.h"
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#include "osp/impl/quic/quic_connection.h"
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#include "platform/api/time.h"
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#include "platform/base/ip_address.h"
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namespace openscreen {
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namespace osp {
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// This interface provides a way to make new QUIC connections to endpoints. It
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// also provides a way to receive incoming QUIC connections (as a server).
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class QuicConnectionFactory : public UdpSocket::Client {
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public:
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class ServerDelegate {
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public:
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virtual ~ServerDelegate() = default;
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virtual QuicConnection::Delegate* NextConnectionDelegate(
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const IPEndpoint& source) = 0;
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virtual void OnIncomingConnection(
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std::unique_ptr<QuicConnection> connection) = 0;
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};
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virtual ~QuicConnectionFactory() = default;
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// Initializes a server socket listening on |port| where new connection
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// callbacks are sent to |delegate|.
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virtual void SetServerDelegate(ServerDelegate* delegate,
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const std::vector<IPEndpoint>& endpoints) = 0;
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virtual std::unique_ptr<QuicConnection> Connect(
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const IPEndpoint& endpoint,
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QuicConnection::Delegate* connection_delegate) = 0;
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};
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} // namespace osp
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} // namespace openscreen
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#endif // OSP_IMPL_QUIC_QUIC_CONNECTION_FACTORY_H_
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