47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
// Copyright 2022 The Pigweed Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy of
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// the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations under
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// the License.
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#include "pw_transfer/transfer.h"
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#include "pw_assert/check.h"
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#include "pw_log/log.h"
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#include "pw_status/try.h"
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#include "pw_transfer/internal/chunk.h"
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namespace pw::transfer {
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void TransferService::HandleChunk(ConstByteSpan message,
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internal::TransferType type) {
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internal::Chunk chunk;
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if (Status status = internal::DecodeChunk(message, chunk); !status.ok()) {
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PW_LOG_ERROR("Failed to decode transfer chunk: %d", status.code());
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return;
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}
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if (chunk.IsInitialChunk()) {
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// TODO(frolv): Right now, transfer ID and handler ID are the same thing.
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// The transfer ID should be made into a unique session ID instead.
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thread_.StartServerTransfer(type,
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chunk.transfer_id,
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chunk.transfer_id,
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max_parameters_,
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chunk_timeout_,
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max_retries_);
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}
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thread_.ProcessServerChunk(message);
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}
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} // namespace pw::transfer
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