android13/external/skia/tests/sksl/glsl/UsesPrecisionModifiers.glsl

12 lines
219 B
GLSL

#version 400
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
mediump float x = 0.75;
highp float y = 1.0;
x++;
y++;
sk_FragColor.xy = vec2(x, y);
}