46 lines
477 B
GLSL
46 lines
477 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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void tooBig_vi(inout int x) {
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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++x;
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}
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vec4 main() {
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int x = 0;
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tooBig_vi(x);
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tooBig_vi(x);
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return colorGreen;
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}
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