android13/external/skia/tests/sksl/intrinsics/Ceil.glsl

10 lines
488 B
GLSL

out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 expected = vec4(-1.0, 0.0, 1.0, 3.0);
return ((((((ceil(testInputs.x) == expected.x && ceil(testInputs.xy) == expected.xy) && ceil(testInputs.xyz) == expected.xyz) && ceil(testInputs) == expected) && -1.0 == expected.x) && vec2(-1.0, 0.0) == expected.xy) && vec3(-1.0, 0.0, 1.0) == expected.xyz) && vec4(-1.0, 0.0, 1.0, 3.0) == expected ? colorGreen : colorRed;
}