18 lines
552 B
GLSL
18 lines
552 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 a;
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uniform vec4 b;
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uniform uvec2 c;
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uniform uvec2 d;
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uniform ivec3 e;
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uniform ivec3 f;
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void main() {
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bvec4 expectTTFF = bvec4(true, true, false, false);
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bvec4 expectFFTT = bvec4(false, false, true, true);
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bvec4 expectTTTT = bvec4(true, true, true, true);
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sk_FragColor.x = float(equal(a, b).x ? 1 : 0);
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sk_FragColor.y = float(equal(c, d).y ? 1 : 0);
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sk_FragColor.z = float(equal(e, f).z ? 1 : 0);
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sk_FragColor.w = float((any(expectTTFF) || any(expectFFTT)) || any(expectTTTT) ? 1 : 0);
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}
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