21 lines
954 B
Metal
21 lines
954 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 testInputs;
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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half4 expected = half4(-2.0h, 0.0h, 0.0h, 2.0h);
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_out.sk_FragColor = ((((((floor(_uniforms.testInputs.x) == expected.x && all(floor(_uniforms.testInputs.xy) == expected.xy)) && all(floor(_uniforms.testInputs.xyz) == expected.xyz)) && all(floor(_uniforms.testInputs) == expected)) && -2.0h == expected.x) && all(half2(-2.0h, 0.0h) == expected.xy)) && all(half3(-2.0h, 0.0h, 0.0h) == expected.xyz)) && all(half4(-2.0h, 0.0h, 0.0h, 2.0h) == expected) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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