android13/external/skia/tests/sksl/intrinsics/IntBitsToFloat.glsl

12 lines
509 B
GLSL

out vec4 sk_FragColor;
uniform float testInput;
uniform mat2 testMatrix2x2;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 inputVal = vec4(testMatrix2x2) * vec4(1.0, 1.0, -1.0, -1.0);
ivec4 expectedB = ivec4(1065353216, 1073741824, -1069547520, -1065353216);
return ((inputVal.x == intBitsToFloat(expectedB.x) && inputVal.xy == intBitsToFloat(expectedB.xy)) && inputVal.xyz == intBitsToFloat(expectedB.xyz)) && inputVal == intBitsToFloat(expectedB) ? colorGreen : colorRed;
}