11 lines
517 B
GLSL
11 lines
517 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform mat2 testMatrix2x2;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
vec4 main() {
|
|
vec4 infiniteValue = vec4(testMatrix2x2) / colorGreen.x;
|
|
vec4 finiteValue = vec4(testMatrix2x2) / colorGreen.y;
|
|
return ((((((isinf(infiniteValue.x) && all(isinf(infiniteValue.xy))) && all(isinf(infiniteValue.xyz))) && all(isinf(infiniteValue))) && !isinf(finiteValue.x)) && !any(isinf(finiteValue.xy))) && !any(isinf(finiteValue.xyz))) && !any(isinf(finiteValue)) ? colorGreen : colorRed;
|
|
}
|