23 lines
453 B
GLSL
23 lines
453 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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void main() {
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if (unknownInput > 5.0) {
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sk_FragColor = vec4(0.75);
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} else {
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discard;
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}
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int i = 0;
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while (i < 10) {
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sk_FragColor *= 0.5;
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i++;
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}
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do {
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sk_FragColor += 0.25;
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} while (sk_FragColor.x < 0.75);
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for (int i = 0;i < 10; i++) {
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if (i % 2 == 1) break; else if (i > 100) return; else continue;
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}
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return;
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}
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