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out vec4 sk_FragColor;
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uniform vec4 colorWhite;
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vec4 main() {
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vec4 color = vec4(0.0);
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if (colorWhite.x == 1.0) color.y = 1.0;
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if (colorWhite.x == 2.0) ; else color.w = 1.0;
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while (colorWhite.x == 2.0) ;
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do ; while (colorWhite.x == 2.0);
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return color;
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}
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