15 lines
502 B
GLSL
15 lines
502 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform mat2 testMatrix2x2;
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uniform mat3 testMatrix3x3;
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vec4 main() {
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bool _0_ok = true;
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_0_ok = _0_ok && testMatrix2x2 == mat2(1.0, 2.0, 3.0, 4.0);
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_0_ok = _0_ok && testMatrix3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
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_0_ok = _0_ok && testMatrix2x2 != mat2(100.0);
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_0_ok = _0_ok && testMatrix3x3 != mat3(9.0, 8.0, 7.0, 6.0, 5.0, 4.0, 3.0, 2.0, 1.0);
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return _0_ok ? colorGreen : colorRed;
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}
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