16 lines
425 B
GLSL
16 lines
425 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorBlack;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 _0_v = testInputs;
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ivec4 _1_i = ivec4(colorBlack);
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float _2_x = _0_v[_1_i.x];
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float _3_y = _0_v[_1_i.y];
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float _4_z = _0_v[_1_i.z];
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float _5_w = _0_v[_1_i.w];
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return vec4(_2_x, _3_y, _4_z, _5_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed;
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}
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