44 lines
1.3 KiB
Metal
44 lines
1.3 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorRed;
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half4 colorGreen;
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half4 testInputs;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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half fn_hh4(half4 v) {
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for (int x = 1;x <= 2; ++x) {
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return v.x;
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}
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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half4 v = _uniforms.testInputs;
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v = half4(0.0h, v.zyx);
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v = half4(0.0h, 0.0h, v.xw);
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v = half4(1.0h, 1.0h, v.wx);
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v = half4(v.zy, 1.0h, 1.0h);
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v = half4(v.xx, 1.0h, 1.0h);
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v = v.wzwz;
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v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
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v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
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v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
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v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
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v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
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v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
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v = half4(1.0h, 1.0h, 2.0h, 3.0h);
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v = half4(_uniforms.colorRed.xyz, 1.0h);
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v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz);
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v.wzyx = v;
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v.xw = v.yz;
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v.zyx = half3(v.ww, 1.0h);
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_out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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